Disposal mailing (#2194)

* Implement device networking

* Implement device configuration menu

* Fix device network

* Implement disposal mailing unit

* Implement base network connection
Implement wired and wireless network connection
Implement device network metadata

* Fix dereference null error

* Fix wired network null checks

* Change BaseNetworks enum to NetworkUtils class
Add PingResponse function to NetworkUtils
Change device network file structure

* Add doc comments

* Apply suggestions from code review

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Add tag validation to disposal mailing unit

* Add tag validation to the mailing unit component

* Address reviews
Change WiredNetwork can connect check
Change device networking string literals to constants

* Address reviews
Revert changes to PowerProvider and PowerReceiver
Add new NodeGroup
WELP

* Fix recursive access to Owner property

* Integrate suggested changes

* Fix TryGetWireNet acting on NullPowerProvider
Fix network connections not checking if their owner has been deleted

* Close device network connection when the owning entity got deleted
Fix mailing unit not closing the device network connection on remove

* Remove GetWireNet from NullPowerProvider

Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
Julian Giebel
2020-10-30 01:16:26 +01:00
committed by GitHub
parent 1b3cbd4d3a
commit 45b610f933
31 changed files with 2450 additions and 13 deletions

View File

@@ -8,7 +8,6 @@ using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.ComponentDependencies;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
@@ -234,7 +233,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
public void Examine(FormattedMessage message, bool inDetailsRange)
{
message.AddMarkup(Loc.GetString("It appears to be {0}.", this.Powered ? "[color=darkgreen]powered[/color]" : "[color=darkred]un-powered[/color]"));
message.AddMarkup(Loc.GetString("It appears to be {0}.", Powered ? "[color=darkgreen]powered[/color]" : "[color=darkred]un-powered[/color]"));
}
}