Disposal mailing (#2194)
* Implement device networking * Implement device configuration menu * Fix device network * Implement disposal mailing unit * Implement base network connection Implement wired and wireless network connection Implement device network metadata * Fix dereference null error * Fix wired network null checks * Change BaseNetworks enum to NetworkUtils class Add PingResponse function to NetworkUtils Change device network file structure * Add doc comments * Apply suggestions from code review Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Add tag validation to disposal mailing unit * Add tag validation to the mailing unit component * Address reviews Change WiredNetwork can connect check Change device networking string literals to constants * Address reviews Revert changes to PowerProvider and PowerReceiver Add new NodeGroup WELP * Fix recursive access to Owner property * Integrate suggested changes * Fix TryGetWireNet acting on NullPowerProvider Fix network connections not checking if their owner has been deleted * Close device network connection when the owning entity got deleted Fix mailing unit not closing the device network connection on remove * Remove GetWireNet from NullPowerProvider Co-authored-by: Julian Giebel <j.giebel@netrocks.info> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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72
Content.Server/DeviceNetwork/DeviceNetworkConnection.cs
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72
Content.Server/DeviceNetwork/DeviceNetworkConnection.cs
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using Content.Server.Interfaces;
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using Robust.Shared.ViewVariables;
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using System.Collections.Generic;
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namespace Content.Server.GameObjects.EntitySystems.DeviceNetwork
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{
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public class DeviceNetworkConnection : IDeviceNetworkConnection
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{
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private readonly DeviceNetwork _network;
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[ViewVariables]
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private readonly int _netId;
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[ViewVariables]
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public bool Open { get; internal set; }
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[ViewVariables]
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public string Address { get; internal set; }
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[ViewVariables]
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public int Frequency { get; internal set; }
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[ViewVariables]
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public bool RecieveAll
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{
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get => _network.GetDeviceReceiveAll(_netId, Frequency, Address);
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set => _network.SetDeviceReceiveAll(_netId, Frequency, Address, value);
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}
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public DeviceNetworkConnection(DeviceNetwork network, int netId, string address, int frequency)
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{
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_network = network;
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_netId = netId;
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Open = true;
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Address = address;
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Frequency = frequency;
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}
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public bool Send(int frequency, string address, IReadOnlyDictionary<string, string> payload, Metadata metadata)
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{
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return Open && _network.EnqueuePackage(_netId, frequency, address, payload, Address, metadata);
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}
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public bool Send(int frequency, string address, Dictionary<string, string> payload)
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{
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return Send(frequency, address, payload);
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}
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public bool Send(string address, Dictionary<string, string> payload)
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{
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return Send(0, address, payload);
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}
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public bool Broadcast(int frequency, IReadOnlyDictionary<string, string> payload, Metadata metadata)
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{
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return Open && _network.EnqueuePackage(_netId, frequency, "", payload, Address, metadata, true);
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}
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public bool Broadcast(int frequency, Dictionary<string, string> payload)
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{
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return Broadcast(frequency, payload);
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}
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public bool Broadcast(Dictionary<string, string> payload)
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{
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return Broadcast(0, payload);
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}
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public void Close()
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{
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_network.RemoveDevice(_netId, Frequency, Address);
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Open = false;
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}
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}
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}
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