Shards damage barefoot users + steptrigger-related general cleanup (#9585)
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using Robust.Shared.GameStates;
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namespace Content.Shared.StepTrigger.Components;
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/// <summary>
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/// This is used for cancelling step trigger events if the user is wearing shoes, such as for glass shards.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class ShoesRequiredStepTriggerComponent : Component
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{
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}
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