Shards damage barefoot users + steptrigger-related general cleanup (#9585)
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@@ -5,6 +5,7 @@ using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory;
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using Content.Shared.Mousetrap;
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using Content.Shared.StepTrigger;
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using Content.Shared.StepTrigger.Systems;
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using Robust.Shared.Player;
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namespace Content.Server.Mousetrap;
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@@ -18,9 +19,9 @@ public sealed class MousetrapSystem : EntitySystem
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public override void Initialize()
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{
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SubscribeLocalEvent<MousetrapComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<MousetrapComponent, BeforeDamageOnTriggerEvent>(BeforeDamageOnTrigger);
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SubscribeLocalEvent<MousetrapComponent, BeforeDamageUserOnTriggerEvent>(BeforeDamageOnTrigger);
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SubscribeLocalEvent<MousetrapComponent, StepTriggerAttemptEvent>(OnStepTriggerAttempt);
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SubscribeLocalEvent<MousetrapComponent, StepTriggeredEvent>(OnStepTrigger);
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SubscribeLocalEvent<MousetrapComponent, TriggerEvent>(OnTrigger);
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}
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private void OnUseInHand(EntityUid uid, MousetrapComponent component, UseInHandEvent args)
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@@ -37,27 +38,11 @@ public sealed class MousetrapSystem : EntitySystem
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private void OnStepTriggerAttempt(EntityUid uid, MousetrapComponent component, ref StepTriggerAttemptEvent args)
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{
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args.Continue = component.IsActive;
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args.Continue |= component.IsActive;
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}
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private void BeforeDamageOnTrigger(EntityUid uid, MousetrapComponent component, BeforeDamageOnTriggerEvent args)
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private void BeforeDamageOnTrigger(EntityUid uid, MousetrapComponent component, BeforeDamageUserOnTriggerEvent args)
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{
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foreach (var slot in component.IgnoreDamageIfSlotFilled)
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{
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if (!_inventorySystem.TryGetSlotContainer(args.Tripper, slot, out var container, out _))
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{
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continue;
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}
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// This also means that wearing slippers won't
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// hurt the entity.
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if (container.ContainedEntity != null)
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{
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args.Damage *= 0;
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return;
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}
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}
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if (TryComp(args.Tripper, out PhysicsComponent? physics) && physics.Mass != 0)
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{
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// The idea here is inverse,
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@@ -69,11 +54,9 @@ public sealed class MousetrapSystem : EntitySystem
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}
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}
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private void OnStepTrigger(EntityUid uid, MousetrapComponent component, ref StepTriggeredEvent args)
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private void OnTrigger(EntityUid uid, MousetrapComponent component, TriggerEvent args)
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{
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component.IsActive = false;
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_triggerSystem.Trigger(uid);
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UpdateVisuals(uid);
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}
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