Convert StomachBehavior to a component/system + rejig body namespaces (#5249)
* Convert StomachBehavior to a component/system + rejig body namespaces * test * slightly more namespace changes * remove * Hello????? * fuck you github test runner * reviews * oobsy!
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159
Content.Server/Body/Components/MechanismComponent.cs
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159
Content.Server/Body/Components/MechanismComponent.cs
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.UserInterface;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Content.Shared.Body.Surgery;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Body.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedMechanismComponent))]
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public class MechanismComponent : SharedMechanismComponent, IAfterInteract
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{
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(SurgeryUIKey.Key);
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protected override void Initialize()
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{
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base.Initialize();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += OnUIMessage;
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}
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}
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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if (eventArgs.Target == null)
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{
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return false;
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}
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CloseAllSurgeryUIs();
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OptionsCache.Clear();
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PerformerCache = null;
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BodyCache = null;
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if (eventArgs.Target.TryGetComponent(out SharedBodyComponent? body))
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{
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SendBodyPartListToUser(eventArgs, body);
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}
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else if (eventArgs.Target.TryGetComponent<SharedBodyPartComponent>(out var part))
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{
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DebugTools.AssertNotNull(part);
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if (!part.TryAddMechanism(this))
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{
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eventArgs.Target.PopupMessage(eventArgs.User, Loc.GetString("mechanism-component-cannot-fit-message"));
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}
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}
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return true;
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}
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private void SendBodyPartListToUser(AfterInteractEventArgs eventArgs, SharedBodyComponent body)
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{
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// Create dictionary to send to client (text to be shown : data sent back if selected)
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var toSend = new Dictionary<string, int>();
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foreach (var (part, slot) in body.Parts)
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{
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// For each limb in the target, add it to our cache if it is a valid option.
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if (part.CanAddMechanism(this))
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{
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OptionsCache.Add(IdHash, slot);
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toSend.Add(part + ": " + part.Name, IdHash++);
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}
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}
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if (OptionsCache.Count > 0 &&
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eventArgs.User.TryGetComponent(out ActorComponent? actor))
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{
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OpenSurgeryUI(actor.PlayerSession);
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UpdateSurgeryUIBodyPartRequest(actor.PlayerSession, toSend);
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PerformerCache = eventArgs.User;
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BodyCache = body;
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}
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else // If surgery cannot be performed, show message saying so.
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{
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eventArgs.Target?.PopupMessage(eventArgs.User,
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Loc.GetString("mechanism-component-no-way-to-install-message", ("partName", Owner.Name)));
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}
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}
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/// <summary>
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/// Called after the client chooses from a list of possible BodyParts that can be operated on.
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/// </summary>
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private void HandleReceiveBodyPart(int key)
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{
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if (PerformerCache == null ||
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!PerformerCache.TryGetComponent(out ActorComponent? actor))
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{
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return;
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}
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CloseSurgeryUI(actor.PlayerSession);
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if (BodyCache == null)
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{
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return;
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}
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// TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc
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if (!OptionsCache.TryGetValue(key, out var targetObject))
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{
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BodyCache.Owner.PopupMessage(PerformerCache,
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Loc.GetString("mechanism-component-no-useful-way-to-use-message",("partName", Owner.Name)));
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return;
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}
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var target = (SharedBodyPartComponent) targetObject;
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var message = target.TryAddMechanism(this)
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? Loc.GetString("mechanism-component-jam-inside-message",("ownerName", Owner),("them", PerformerCache))
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: Loc.GetString("mechanism-component-cannot-fit-message");
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BodyCache.Owner.PopupMessage(PerformerCache, message);
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// TODO: {1:theName}
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}
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private void OpenSurgeryUI(IPlayerSession session)
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{
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UserInterface?.Open(session);
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}
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private void UpdateSurgeryUIBodyPartRequest(IPlayerSession session, Dictionary<string, int> options)
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{
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UserInterface?.SendMessage(new RequestBodyPartSurgeryUIMessage(options), session);
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}
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private void CloseSurgeryUI(IPlayerSession session)
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{
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UserInterface?.Close(session);
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}
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private void CloseAllSurgeryUIs()
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{
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UserInterface?.CloseAll();
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}
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private void OnUIMessage(ServerBoundUserInterfaceMessage message)
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{
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switch (message.Message)
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{
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case ReceiveBodyPartSurgeryUIMessage msg:
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HandleReceiveBodyPart(msg.SelectedOptionId);
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break;
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}
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}
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}
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}
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