Change doors to ignore static entities when closing (#7646)
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@@ -433,7 +433,7 @@ public abstract class SharedDoorSystem : EntitySystem
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if (!otherPhysics.CanCollide)
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continue;
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if ((physics.CollisionMask & otherPhysics.CollisionLayer) == 0
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if (otherPhysics.BodyType == BodyType.Static || (physics.CollisionMask & otherPhysics.CollisionLayer) == 0
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&& (otherPhysics.CollisionMask & physics.CollisionLayer) == 0)
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continue;
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