Fix admin verb to set unspawned ballisic ammo count (#26411)
Don't crash if an invalid value is given.
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@@ -260,7 +260,7 @@ public abstract partial class SharedGunSystem
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args.Capacity = component.Capacity;
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}
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private void UpdateBallisticAppearance(EntityUid uid, BallisticAmmoProviderComponent component)
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public void UpdateBallisticAppearance(EntityUid uid, BallisticAmmoProviderComponent component)
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{
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if (!Timing.IsFirstTimePredicted || !TryComp<AppearanceComponent>(uid, out var appearance))
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return;
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