Fix wires getting placed when picking up a wire coil (#628)
This commit is contained in:
@@ -144,7 +144,7 @@ namespace Content.Server.GameObjects.Components.Stack
|
||||
|
||||
Timer.Spawn(300, () => _sharedNotifyManager.PopupMessage(popupPos, eventArgs.User, "Stack is now full."));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else if (toTransfer == 0 && stack.AvailableSpace == 0)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user