Fix: Water Bottles Verb Priority and Prediction (#39482)
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -104,7 +104,7 @@ public sealed partial class OpenableSystem : EntitySystem
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Text = Loc.GetString(comp.CloseVerbText),
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/close.svg.192dpi.png")),
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Act = () => TryClose(args.Target, comp, args.User),
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// this verb is lower priority than drink verb (2) so it doesn't conflict
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Priority = 3
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};
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}
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else
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@@ -113,7 +113,8 @@ public sealed partial class OpenableSystem : EntitySystem
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{
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Text = Loc.GetString(comp.OpenVerbText),
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/open.svg.192dpi.png")),
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Act = () => TryOpen(args.Target, comp, args.User)
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Act = () => TryOpen(args.Target, comp, args.User),
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Priority = 3
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};
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}
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args.Verbs.Add(verb);
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