refactors barsigncomponent to be ecs (#4332)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
This commit is contained in:
96
Content.Server/BarSign/Systems/BarSignSystem.cs
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96
Content.Server/BarSign/Systems/BarSignSystem.cs
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using System.Linq;
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using Content.Server.Power.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.BarSign.Systems
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{
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public class BarSignSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BarSignComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<BarSignComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<BarSignComponent, PowerChangedEvent>(OnPowerChanged);
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}
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public void SetBarSign(BarSignComponent component, string barSign)
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{
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component.CurrentSign = barSign;
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UpdateBarSignVisuals(component);
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}
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private void OnComponentInit(EntityUid uid, BarSignComponent component, ComponentInit args)
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{
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UpdateBarSignVisuals(component);
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}
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private void OnMapInit(EntityUid uid, BarSignComponent component, MapInitEvent args)
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{
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if (component.CurrentSign != null)
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{
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return;
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}
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var prototypes = _prototypeManager.EnumeratePrototypes<BarSignPrototype>().Where(p => !p.Hidden)
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.ToList();
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var prototype = _random.Pick(prototypes);
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component.CurrentSign = prototype.ID;
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}
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private void OnPowerChanged(EntityUid uid, BarSignComponent component, PowerChangedEvent args)
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{
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UpdateBarSignVisuals(component);
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}
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private void UpdateBarSignVisuals(BarSignComponent component)
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{
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if (component.CurrentSign == null)
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{
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return;
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}
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if (!_prototypeManager.TryIndex(component.CurrentSign, out BarSignPrototype? prototype))
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{
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Logger.ErrorS("barSign", $"Invalid bar sign prototype: \"{component.CurrentSign}\"");
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return;
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}
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if (component.Owner.TryGetComponent(out SpriteComponent? sprite))
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{
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if (!component.Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered)
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{
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sprite.LayerSetState(0, "empty");
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sprite.LayerSetShader(0, "shaded");
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}
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else
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{
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sprite.LayerSetState(0, prototype.Icon);
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sprite.LayerSetShader(0, "unshaded");
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}
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}
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if (!string.IsNullOrEmpty(prototype.Name))
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{
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component.Owner.Name = prototype.Name;
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}
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else
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{
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component.Owner.Name = Loc.GetString("barsign-component-name");
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}
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component.Owner.Description = prototype.Description;
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}
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}
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}
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