Layering for atmospheric pipes (#36124)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com> Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
This commit is contained in:
@@ -9,13 +9,15 @@ namespace Content.Shared.DrawDepth
|
||||
/// <summary>
|
||||
/// This is for sub-floors, the floors you see after prying off a tile.
|
||||
/// </summary>
|
||||
LowFloors = DrawDepthTag.Default - 18,
|
||||
LowFloors = DrawDepthTag.Default - 20,
|
||||
|
||||
// various entity types that require different
|
||||
// draw depths, as to avoid hiding
|
||||
#region SubfloorEntities
|
||||
ThickPipe = DrawDepthTag.Default - 17,
|
||||
ThickWire = DrawDepthTag.Default - 16,
|
||||
ThickPipe = DrawDepthTag.Default - 19,
|
||||
ThickWire = DrawDepthTag.Default - 18,
|
||||
ThinPipeAlt2 = DrawDepthTag.Default - 17,
|
||||
ThinPipeAlt1 = DrawDepthTag.Default - 16,
|
||||
ThinPipe = DrawDepthTag.Default - 15,
|
||||
ThinWire = DrawDepthTag.Default - 14,
|
||||
#endregion
|
||||
|
||||
Reference in New Issue
Block a user