Layering for atmospheric pipes (#36124)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
This commit is contained in:
chromiumboy
2025-06-02 00:01:43 -05:00
committed by GitHub
parent aa5ca90a3b
commit 45012cbe1d
134 changed files with 2671 additions and 306 deletions

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@@ -9,13 +9,15 @@ namespace Content.Shared.DrawDepth
/// <summary>
/// This is for sub-floors, the floors you see after prying off a tile.
/// </summary>
LowFloors = DrawDepthTag.Default - 18,
LowFloors = DrawDepthTag.Default - 20,
// various entity types that require different
// draw depths, as to avoid hiding
#region SubfloorEntities
ThickPipe = DrawDepthTag.Default - 17,
ThickWire = DrawDepthTag.Default - 16,
ThickPipe = DrawDepthTag.Default - 19,
ThickWire = DrawDepthTag.Default - 18,
ThinPipeAlt2 = DrawDepthTag.Default - 17,
ThinPipeAlt1 = DrawDepthTag.Default - 16,
ThinPipe = DrawDepthTag.Default - 15,
ThinWire = DrawDepthTag.Default - 14,
#endregion