Fix rsi sprite access for verbs (#14284)

This commit is contained in:
metalgearsloth
2023-02-26 18:48:57 +11:00
committed by GitHub
parent a6d0c9b129
commit 44fb8a9e2d
53 changed files with 313 additions and 271 deletions

View File

@@ -8,6 +8,7 @@ using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Server.Light.EntitySystems
{
@@ -48,7 +49,7 @@ namespace Content.Server.Light.EntitySystems
ActivationVerb verb = new();
verb.Text = Loc.GetString("toggle-flashlight-verb-get-data-text");
verb.IconTexture = "/Textures/Interface/VerbIcons/light.svg.192dpi.png";
verb.Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/VerbIcons/light.svg.192dpi.png"));
verb.Act = () => ToggleLight(uid, component);
verb.Priority = -1; // For things like PDA's, Open-UI and other verbs that should be higher priority.