Fix rsi sprite access for verbs (#14284)

This commit is contained in:
metalgearsloth
2023-02-26 18:48:57 +11:00
committed by GitHub
parent a6d0c9b129
commit 44fb8a9e2d
53 changed files with 313 additions and 271 deletions

View File

@@ -58,7 +58,7 @@ namespace Content.Server.Light.EntitySystems
EntInsertedIntoContainerMessage args)
{
// Not guaranteed to be the correct container for our slot, I don't care.
UpdateLevel(component);
UpdateLevel(uid, component);
}
private void OnEntRemoved(
@@ -67,7 +67,7 @@ namespace Content.Server.Light.EntitySystems
EntRemovedFromContainerMessage args)
{
// Ditto above
UpdateLevel(component);
UpdateLevel(uid, component);
}
private void OnGetActions(EntityUid uid, HandheldLightComponent component, GetItemActionsEvent args)
@@ -88,24 +88,24 @@ namespace Content.Server.Light.EntitySystems
return;
if (component.Activated)
TurnOff(component);
TurnOff(uid, component);
else
TurnOn(args.Performer, component);
TurnOn(args.Performer, uid, component);
args.Handled = true;
}
private void OnGetState(EntityUid uid, HandheldLightComponent component, ref ComponentGetState args)
{
args.State = new HandheldLightComponent.HandheldLightComponentState(component.Activated, GetLevel(component));
args.State = new HandheldLightComponent.HandheldLightComponentState(component.Activated, GetLevel(uid, component));
}
private byte? GetLevel(HandheldLightComponent component)
private byte? GetLevel(EntityUid uid, HandheldLightComponent component)
{
// Curently every single flashlight has the same number of levels for status and that's all it uses the charge for
// Thus we'll just check if the level changes.
if (!_powerCell.TryGetBatteryFromSlot(component.Owner, out var battery))
if (!_powerCell.TryGetBatteryFromSlot(uid, out var battery))
return null;
if (MathHelper.CloseToPercent(battery.CurrentCharge, 0) || component.Wattage > battery.CurrentCharge)
@@ -121,9 +121,10 @@ namespace Content.Server.Light.EntitySystems
private void OnActivate(EntityUid uid, HandheldLightComponent component, ActivateInWorldEvent args)
{
if (args.Handled) return;
if (args.Handled)
return;
if (ToggleStatus(args.User, component))
if (ToggleStatus(args.User, uid, component))
args.Handled = true;
}
@@ -131,9 +132,9 @@ namespace Content.Server.Light.EntitySystems
/// Illuminates the light if it is not active, extinguishes it if it is active.
/// </summary>
/// <returns>True if the light's status was toggled, false otherwise.</returns>
public bool ToggleStatus(EntityUid user, HandheldLightComponent component)
public bool ToggleStatus(EntityUid user, EntityUid uid, HandheldLightComponent component)
{
return component.Activated ? TurnOff(component) : TurnOn(user, component);
return component.Activated ? TurnOff(uid, component) : TurnOn(user, uid, component);
}
private void OnExamine(EntityUid uid, HandheldLightComponent component, ExaminedEvent args)
@@ -155,14 +156,16 @@ namespace Content.Server.Light.EntitySystems
foreach (var handheld in _activeLights)
{
var uid = handheld.Owner;
if (handheld.Deleted)
{
toRemove.Add(handheld);
continue;
}
if (Paused(handheld.Owner)) continue;
TryUpdate(handheld, frameTime);
if (Paused(uid)) continue;
TryUpdate(uid, handheld, frameTime);
}
foreach (var light in toRemove)
@@ -173,46 +176,47 @@ namespace Content.Server.Light.EntitySystems
private void AddToggleLightVerb(EntityUid uid, HandheldLightComponent component, GetVerbsEvent<ActivationVerb> args)
{
if (!args.CanAccess || !args.CanInteract) return;
if (!args.CanAccess || !args.CanInteract)
return;
ActivationVerb verb = new()
{
Text = Loc.GetString("verb-common-toggle-light"),
IconTexture = "/Textures/Interface/VerbIcons/light.svg.192dpi.png",
Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/VerbIcons/light.svg.192dpi.png")),
Act = component.Activated
? () => TurnOff(component)
: () => TurnOn(args.User, component)
? () => TurnOff(uid, component)
: () => TurnOn(args.User, uid, component)
};
args.Verbs.Add(verb);
}
public bool TurnOff(HandheldLightComponent component, bool makeNoise = true)
public bool TurnOff(EntityUid uid, HandheldLightComponent component, bool makeNoise = true)
{
if (!component.Activated || !TryComp<PointLightComponent>(component.Owner, out var pointLightComponent))
if (!component.Activated || !TryComp<PointLightComponent>(uid, out var pointLightComponent))
{
return false;
}
pointLightComponent.Enabled = false;
SetActivated(component.Owner, false, component, makeNoise);
SetActivated(uid, false, component, makeNoise);
component.Level = null;
_activeLights.Remove(component);
return true;
}
public bool TurnOn(EntityUid user, HandheldLightComponent component)
public bool TurnOn(EntityUid user, EntityUid uid, HandheldLightComponent component)
{
if (component.Activated || !TryComp<PointLightComponent>(component.Owner, out var pointLightComponent))
if (component.Activated || !TryComp<PointLightComponent>(uid, out var pointLightComponent))
{
return false;
}
if (!_powerCell.TryGetBatteryFromSlot(component.Owner, out var battery) &&
!TryComp(component.Owner, out battery))
if (!_powerCell.TryGetBatteryFromSlot(uid, out var battery) &&
!TryComp(uid, out battery))
{
_audio.PlayPvs(_audio.GetSound(component.TurnOnFailSound), component.Owner);
_popup.PopupEntity(Loc.GetString("handheld-light-component-cell-missing-message"), component.Owner, user);
_audio.PlayPvs(_audio.GetSound(component.TurnOnFailSound), uid);
_popup.PopupEntity(Loc.GetString("handheld-light-component-cell-missing-message"), uid, user);
return false;
}
@@ -221,52 +225,52 @@ namespace Content.Server.Light.EntitySystems
// Simple enough.
if (component.Wattage > battery.CurrentCharge)
{
_audio.PlayPvs(_audio.GetSound(component.TurnOnFailSound), component.Owner);
_popup.PopupEntity(Loc.GetString("handheld-light-component-cell-dead-message"), component.Owner, user);
_audio.PlayPvs(_audio.GetSound(component.TurnOnFailSound), uid);
_popup.PopupEntity(Loc.GetString("handheld-light-component-cell-dead-message"), uid, user);
return false;
}
pointLightComponent.Enabled = true;
SetActivated(component.Owner, true, component, true);
SetActivated(uid, true, component, true);
_activeLights.Add(component);
return true;
}
public void TryUpdate(HandheldLightComponent component, float frameTime)
public void TryUpdate(EntityUid uid, HandheldLightComponent component, float frameTime)
{
if (!_powerCell.TryGetBatteryFromSlot(component.Owner, out var battery) &&
!TryComp(component.Owner, out battery))
if (!_powerCell.TryGetBatteryFromSlot(uid, out var battery) &&
!TryComp(uid, out battery))
{
TurnOff(component, false);
TurnOff(uid, component, false);
return;
}
var appearanceComponent = EntityManager.GetComponent<AppearanceComponent>(component.Owner);
var appearanceComponent = EntityManager.GetComponentOrNull<AppearanceComponent>(uid);
var fraction = battery.CurrentCharge / battery.MaxCharge;
if (fraction >= 0.30)
{
_appearance.SetData(component.Owner, HandheldLightVisuals.Power, HandheldLightPowerStates.FullPower, appearanceComponent);
_appearance.SetData(uid, HandheldLightVisuals.Power, HandheldLightPowerStates.FullPower, appearanceComponent);
}
else if (fraction >= 0.10)
{
_appearance.SetData(component.Owner, HandheldLightVisuals.Power, HandheldLightPowerStates.LowPower, appearanceComponent);
_appearance.SetData(uid, HandheldLightVisuals.Power, HandheldLightPowerStates.LowPower, appearanceComponent);
}
else
{
_appearance.SetData(component.Owner, HandheldLightVisuals.Power, HandheldLightPowerStates.Dying, appearanceComponent);
_appearance.SetData(uid, HandheldLightVisuals.Power, HandheldLightPowerStates.Dying, appearanceComponent);
}
if (component.Activated && !battery.TryUseCharge(component.Wattage * frameTime))
TurnOff(component, false);
TurnOff(uid, component, false);
UpdateLevel(component);
UpdateLevel(uid, component);
}
private void UpdateLevel(HandheldLightComponent comp)
private void UpdateLevel(EntityUid uid, HandheldLightComponent comp)
{
var level = GetLevel(comp);
var level = GetLevel(uid, comp);
if (level == comp.Level)
return;