Fix rsi sprite access for verbs (#14284)
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@@ -4,6 +4,7 @@ using Content.Shared.Mobs.Systems;
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using Content.Shared.Pointing;
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using Content.Shared.Verbs;
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using Robust.Client.GameObjects;
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using Robust.Shared.Utility;
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using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
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namespace Content.Client.Pointing;
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@@ -54,7 +55,7 @@ public sealed class PointingSystem : SharedPointingSystem
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Verb verb = new()
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{
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Text = Loc.GetString("pointing-verb-get-data-text"),
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IconTexture = "/Textures/Interface/VerbIcons/point.svg.192dpi.png",
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Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/VerbIcons/point.svg.192dpi.png")),
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ClientExclusive = true,
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Act = () => RaiseNetworkEvent(new PointingAttemptEvent(args.Target))
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};
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