Power-reading multitool (#5046)
* AMEPartComponent: Switch to ToolSystem.HasQuality because this bugs me. * Multitool can read power when you examine a cable with the multitool held. * Multitool power reading: Condense storage information * power-sensing multitool: Fix ToolSystem ref. * Power-reading multitools: Fix misuse of GetComponent
This commit is contained in:
@@ -1,7 +1,7 @@
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Hands.Components;
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using Content.Server.Tools.Components;
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using Content.Server.Tools;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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@@ -42,7 +42,7 @@ namespace Content.Server.AME.Components
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return false;
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}
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if (!args.Using.TryGetComponent<ToolComponent>(out var tool) || !tool.Qualities.Contains(_qualityNeeded))
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if (!EntitySystem.Get<ToolSystem>().HasQuality(args.Using.Uid, _qualityNeeded))
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return false;
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if (!_mapManager.TryGetGrid(args.ClickLocation.GetGridId(_serverEntityManager), out var mapGrid))
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90
Content.Server/Power/EntitySystems/CableMultitoolSystem.cs
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90
Content.Server/Power/EntitySystems/CableMultitoolSystem.cs
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@@ -0,0 +1,90 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.Power.Components;
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using Content.Server.Power.Nodes;
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using Content.Server.Power.Pow3r;
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using Content.Server.Power.NodeGroups;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Hands.Components;
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using Content.Server.Tools;
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using Content.Shared.Wires;
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using Content.Shared.Examine;
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using Content.Shared.Hands.Components;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Localization;
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namespace Content.Server.Power.EntitySystems
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{
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[UsedImplicitly]
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public sealed class CableMultitoolSystem : EntitySystem
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{
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[Dependency] private readonly ToolSystem _toolSystem = default!;
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[Dependency] private readonly PowerNetSystem _pnSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CableComponent, ExaminedEvent>(OnExamined);
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}
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private void OnExamined(EntityUid uid, CableComponent component, ExaminedEvent args)
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{
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// Must be in details range to try this.
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// Theoretically there should be a separate range at which a multitool works, but this does just fine.
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if (args.IsInDetailsRange)
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{
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// Determine if they are holding a multitool.
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if (args.Examiner.TryGetComponent<HandsComponent>(out var hands) && hands.TryGetActiveHand(out var hand))
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{
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var held = hand.HeldEntity;
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// Pulsing is hardcoded here because I don't think it needs to be more complex than that right now.
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// Update if I'm wrong.
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if ((held != null) && _toolSystem.HasQuality(held.Uid, "Pulsing"))
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{
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args.PushMarkup(GenerateCableMarkup(uid));
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// args.PushFancyUpdatingPowerGraphs(uid);
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}
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}
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}
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}
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private string GenerateCableMarkup(EntityUid uid, NodeContainerComponent? nodeContainer = null)
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{
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if (!Resolve(uid, ref nodeContainer))
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return Loc.GetString("cable-multitool-system-internal-error-missing-component");
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foreach (var node in nodeContainer.Nodes)
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{
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if (!(node.Value.NodeGroup is IBasePowerNet))
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continue;
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var p = (IBasePowerNet) node.Value.NodeGroup;
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var ps = _pnSystem.GetNetworkStatistics(p.NetworkNode);
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float storageRatio = ps.InStorageCurrent / Math.Max(ps.InStorageMax, 1.0f);
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float outStorageRatio = ps.OutStorageCurrent / Math.Max(ps.OutStorageMax, 1.0f);
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return Loc.GetString("cable-multitool-system-statistics",
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("supplyc", ps.SupplyCurrent),
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("supplyb", ps.SupplyBatteries),
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("supplym", ps.SupplyTheoretical),
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("consumption", ps.Consumption),
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("storagec", ps.InStorageCurrent),
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("storager", storageRatio),
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("storagem", ps.InStorageMax),
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("storageoc", ps.OutStorageCurrent),
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("storageor", outStorageRatio),
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("storageom", ps.OutStorageMax)
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);
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}
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return Loc.GetString("cable-multitool-system-internal-error-no-power-node");
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}
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}
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}
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@@ -1,3 +1,4 @@
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using System.Linq;
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using System.Collections.Generic;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.Power.Components;
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@@ -148,6 +149,60 @@ namespace Content.Server.Power.EntitySystems
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};
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}
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public NetworkPowerStatistics GetNetworkStatistics(PowerState.Network network)
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{
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// Right, consumption. Now this is a big mess.
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// Start by summing up consumer draw rates.
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// Then deal with batteries.
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// While for consumers we want to use their max draw rates,
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// for batteries we ought to use their current draw rates,
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// because there's all sorts of weirdness with them.
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// A full battery will still have the same max draw rate,
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// but will likely have deliberately limited current draw rate.
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float consumptionW = network.Loads.Sum(s => _powerState.Loads[s].DesiredPower);
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consumptionW += network.BatteriesCharging.Sum(s => _powerState.Batteries[s].CurrentReceiving);
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// This is interesting because LastMaxSupplySum seems to match LastAvailableSupplySum for some reason.
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// I suspect it's accounting for current supply rather than theoretical supply.
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float maxSupplyW = network.Supplies.Sum(s => _powerState.Supplies[s].MaxSupply);
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// Battery stuff is more complex.
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// Without stealing PowerState, the most efficient way
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// to grab the necessary discharge data is from
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// PowerNetworkBatteryComponent (has Pow3r reference).
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float supplyBatteriesW = 0.0f;
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float storageCurrentJ = 0.0f;
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float storageMaxJ = 0.0f;
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foreach (var discharger in network.BatteriesDischarging)
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{
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var nb = _powerState.Batteries[discharger];
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supplyBatteriesW += nb.CurrentSupply;
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storageCurrentJ += nb.CurrentStorage;
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storageMaxJ += nb.Capacity;
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maxSupplyW += nb.MaxSupply;
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}
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// And charging
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float outStorageCurrentJ = 0.0f;
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float outStorageMaxJ = 0.0f;
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foreach (var charger in network.BatteriesCharging)
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{
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var nb = _powerState.Batteries[charger];
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outStorageCurrentJ += nb.CurrentStorage;
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outStorageMaxJ += nb.Capacity;
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}
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return new()
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{
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SupplyCurrent = network.LastMaxSupplySum,
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SupplyBatteries = supplyBatteriesW,
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SupplyTheoretical = maxSupplyW,
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Consumption = consumptionW,
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InStorageCurrent = storageCurrentJ,
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InStorageMax = storageMaxJ,
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OutStorageCurrent = outStorageCurrentJ,
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OutStorageMax = outStorageMaxJ
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};
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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@@ -376,4 +431,17 @@ namespace Content.Server.Power.EntitySystems
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public int CountSupplies;
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public int CountBatteries;
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}
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public struct NetworkPowerStatistics
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{
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public float SupplyCurrent;
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public float SupplyBatteries;
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public float SupplyTheoretical;
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public float Consumption;
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public float InStorageCurrent;
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public float InStorageMax;
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public float OutStorageCurrent;
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public float OutStorageMax;
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}
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}
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@@ -31,6 +31,8 @@ namespace Content.Shared.Localizations
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loc.LoadCulture(culture);
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loc.AddFunction(culture, "PRESSURE", FormatPressure);
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loc.AddFunction(culture, "POWERWATTS", FormatPowerWatts);
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loc.AddFunction(culture, "POWERJOULES", FormatPowerJoules);
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loc.AddFunction(culture, "TOSTRING", args => FormatToString(culture, args));
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}
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@@ -46,7 +48,7 @@ namespace Content.Shared.Localizations
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return new LocValueString(obj?.ToString() ?? "");
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}
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private static ILocValue FormatPressure(LocArgs args)
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private static ILocValue FormatUnitsGeneric(LocArgs args, string mode)
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{
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const int maxPlaces = 5; // Matches amount in _lib.ftl
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var pressure = ((LocValueNumber) args.Args[0]).Value;
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@@ -58,7 +60,22 @@ namespace Content.Shared.Localizations
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places += 1;
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}
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return new LocValueString(Loc.GetString("zzzz-fmt-pressure", ("divided", pressure), ("places", places)));
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return new LocValueString(Loc.GetString(mode, ("divided", pressure), ("places", places)));
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}
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private static ILocValue FormatPressure(LocArgs args)
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{
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return FormatUnitsGeneric(args, "zzzz-fmt-pressure");
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}
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private static ILocValue FormatPowerWatts(LocArgs args)
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{
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return FormatUnitsGeneric(args, "zzzz-fmt-power-watts");
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}
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private static ILocValue FormatPowerJoules(LocArgs args)
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{
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return FormatUnitsGeneric(args, "zzzz-fmt-power-joules");
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}
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}
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}
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@@ -10,6 +10,28 @@ zzzz-fmt-pressure = { TOSTRING($divided, "G3") } { $places ->
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*[5] ???
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}
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# Used internally by the POWERWATTS() function.
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zzzz-fmt-power-watts = { TOSTRING($divided, "G3") } { $places ->
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[0] W
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[1] kW
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[2] MW
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[3] GW
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[4] TW
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*[5] ???
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}
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# Used internally by the POWERJOULES() function.
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# Reminder: 1 joule = 1 watt for 1 second (multiply watts by seconds to get joules).
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# Therefore 1 kilowatt-hour is equal to 3,600,000 joules (3.6MJ)
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zzzz-fmt-power-joules = { TOSTRING($divided, "G3") } { $places ->
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[0] J
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[1] kJ
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[2] MJ
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[3] GJ
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[4] TJ
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*[5] ???
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}
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# Used internally by the THE() function.
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zzzz-the = { PROPER($ent) ->
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*[false] the { $ent }
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11
Resources/Locale/en-US/cable/cable-multitool-system.ftl
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11
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@@ -0,0 +1,11 @@
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cable-multitool-system-internal-error-no-power-node = Your multitool reads, "INTERNAL ERROR: NOT A POWER CABLE".
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cable-multitool-system-internal-error-missing-component = Your multitool reads, "INTERNAL ERROR: CABLE ABNORMAL".
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cable-multitool-system-statistics = Your multitool shows a list of statistics:
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Current Supply: { POWERWATTS($supplyc) }
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From Batteries: { POWERWATTS($supplyb) }
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Theoretical Supply: { POWERWATTS($supplym) }
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Ideal Consumption: { POWERWATTS($consumption) }
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Input Storage: { POWERJOULES($storagec) } / { POWERJOULES($storagem) } ({ TOSTRING($storager, "P1") })
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Output Storage: { POWERJOULES($storageoc) } / { POWERJOULES($storageom) } ({ TOSTRING($storageor, "P1") })
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