Power-reading multitool (#5046)
* AMEPartComponent: Switch to ToolSystem.HasQuality because this bugs me. * Multitool can read power when you examine a cable with the multitool held. * Multitool power reading: Condense storage information * power-sensing multitool: Fix ToolSystem ref. * Power-reading multitools: Fix misuse of GetComponent
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@@ -1,3 +1,4 @@
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using System.Linq;
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using System.Collections.Generic;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.Power.Components;
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@@ -148,6 +149,60 @@ namespace Content.Server.Power.EntitySystems
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};
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}
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public NetworkPowerStatistics GetNetworkStatistics(PowerState.Network network)
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{
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// Right, consumption. Now this is a big mess.
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// Start by summing up consumer draw rates.
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// Then deal with batteries.
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// While for consumers we want to use their max draw rates,
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// for batteries we ought to use their current draw rates,
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// because there's all sorts of weirdness with them.
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// A full battery will still have the same max draw rate,
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// but will likely have deliberately limited current draw rate.
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float consumptionW = network.Loads.Sum(s => _powerState.Loads[s].DesiredPower);
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consumptionW += network.BatteriesCharging.Sum(s => _powerState.Batteries[s].CurrentReceiving);
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// This is interesting because LastMaxSupplySum seems to match LastAvailableSupplySum for some reason.
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// I suspect it's accounting for current supply rather than theoretical supply.
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float maxSupplyW = network.Supplies.Sum(s => _powerState.Supplies[s].MaxSupply);
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// Battery stuff is more complex.
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// Without stealing PowerState, the most efficient way
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// to grab the necessary discharge data is from
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// PowerNetworkBatteryComponent (has Pow3r reference).
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float supplyBatteriesW = 0.0f;
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float storageCurrentJ = 0.0f;
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float storageMaxJ = 0.0f;
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foreach (var discharger in network.BatteriesDischarging)
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{
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var nb = _powerState.Batteries[discharger];
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supplyBatteriesW += nb.CurrentSupply;
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storageCurrentJ += nb.CurrentStorage;
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storageMaxJ += nb.Capacity;
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maxSupplyW += nb.MaxSupply;
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}
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// And charging
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float outStorageCurrentJ = 0.0f;
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float outStorageMaxJ = 0.0f;
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foreach (var charger in network.BatteriesCharging)
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{
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var nb = _powerState.Batteries[charger];
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outStorageCurrentJ += nb.CurrentStorage;
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outStorageMaxJ += nb.Capacity;
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}
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return new()
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{
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SupplyCurrent = network.LastMaxSupplySum,
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SupplyBatteries = supplyBatteriesW,
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SupplyTheoretical = maxSupplyW,
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Consumption = consumptionW,
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InStorageCurrent = storageCurrentJ,
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InStorageMax = storageMaxJ,
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OutStorageCurrent = outStorageCurrentJ,
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OutStorageMax = outStorageMaxJ
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};
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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@@ -376,4 +431,17 @@ namespace Content.Server.Power.EntitySystems
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public int CountSupplies;
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public int CountBatteries;
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}
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public struct NetworkPowerStatistics
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{
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public float SupplyCurrent;
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public float SupplyBatteries;
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public float SupplyTheoretical;
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public float Consumption;
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public float InStorageCurrent;
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public float InStorageMax;
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public float OutStorageCurrent;
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public float OutStorageMax;
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}
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}
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