Power-reading multitool (#5046)
* AMEPartComponent: Switch to ToolSystem.HasQuality because this bugs me. * Multitool can read power when you examine a cable with the multitool held. * Multitool power reading: Condense storage information * power-sensing multitool: Fix ToolSystem ref. * Power-reading multitools: Fix misuse of GetComponent
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Content.Server/Power/EntitySystems/CableMultitoolSystem.cs
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90
Content.Server/Power/EntitySystems/CableMultitoolSystem.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.Power.Components;
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using Content.Server.Power.Nodes;
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using Content.Server.Power.Pow3r;
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using Content.Server.Power.NodeGroups;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Hands.Components;
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using Content.Server.Tools;
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using Content.Shared.Wires;
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using Content.Shared.Examine;
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using Content.Shared.Hands.Components;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Localization;
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namespace Content.Server.Power.EntitySystems
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{
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[UsedImplicitly]
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public sealed class CableMultitoolSystem : EntitySystem
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{
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[Dependency] private readonly ToolSystem _toolSystem = default!;
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[Dependency] private readonly PowerNetSystem _pnSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CableComponent, ExaminedEvent>(OnExamined);
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}
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private void OnExamined(EntityUid uid, CableComponent component, ExaminedEvent args)
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{
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// Must be in details range to try this.
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// Theoretically there should be a separate range at which a multitool works, but this does just fine.
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if (args.IsInDetailsRange)
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{
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// Determine if they are holding a multitool.
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if (args.Examiner.TryGetComponent<HandsComponent>(out var hands) && hands.TryGetActiveHand(out var hand))
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{
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var held = hand.HeldEntity;
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// Pulsing is hardcoded here because I don't think it needs to be more complex than that right now.
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// Update if I'm wrong.
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if ((held != null) && _toolSystem.HasQuality(held.Uid, "Pulsing"))
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{
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args.PushMarkup(GenerateCableMarkup(uid));
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// args.PushFancyUpdatingPowerGraphs(uid);
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}
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}
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}
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}
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private string GenerateCableMarkup(EntityUid uid, NodeContainerComponent? nodeContainer = null)
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{
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if (!Resolve(uid, ref nodeContainer))
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return Loc.GetString("cable-multitool-system-internal-error-missing-component");
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foreach (var node in nodeContainer.Nodes)
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{
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if (!(node.Value.NodeGroup is IBasePowerNet))
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continue;
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var p = (IBasePowerNet) node.Value.NodeGroup;
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var ps = _pnSystem.GetNetworkStatistics(p.NetworkNode);
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float storageRatio = ps.InStorageCurrent / Math.Max(ps.InStorageMax, 1.0f);
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float outStorageRatio = ps.OutStorageCurrent / Math.Max(ps.OutStorageMax, 1.0f);
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return Loc.GetString("cable-multitool-system-statistics",
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("supplyc", ps.SupplyCurrent),
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("supplyb", ps.SupplyBatteries),
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("supplym", ps.SupplyTheoretical),
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("consumption", ps.Consumption),
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("storagec", ps.InStorageCurrent),
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("storager", storageRatio),
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("storagem", ps.InStorageMax),
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("storageoc", ps.OutStorageCurrent),
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("storageor", outStorageRatio),
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("storageom", ps.OutStorageMax)
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);
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}
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return Loc.GetString("cable-multitool-system-internal-error-no-power-node");
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}
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}
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}
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