@@ -568,7 +568,7 @@ namespace Content.Server.GameObjects.Components.GUI
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession? session = null)
|
public override async void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession? session = null)
|
||||||
{
|
{
|
||||||
base.HandleNetworkMessage(message, channel, session);
|
base.HandleNetworkMessage(message, channel, session);
|
||||||
|
|
||||||
@@ -609,7 +609,7 @@ namespace Content.Server.GameObjects.Components.GUI
|
|||||||
var interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
|
var interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
|
||||||
if (used != null)
|
if (used != null)
|
||||||
{
|
{
|
||||||
_ = interactionSystem.Interaction(Owner, used, hand.Entity,
|
await interactionSystem.Interaction(Owner, used, hand.Entity,
|
||||||
EntityCoordinates.Invalid);
|
EntityCoordinates.Invalid);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -432,7 +432,7 @@ namespace Content.Server.GameObjects.Components.GUI
|
|||||||
/// Message that tells us to equip or unequip items from the inventory slots
|
/// Message that tells us to equip or unequip items from the inventory slots
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="msg"></param>
|
/// <param name="msg"></param>
|
||||||
private void HandleInventoryMessage(ClientInventoryMessage msg)
|
private async void HandleInventoryMessage(ClientInventoryMessage msg)
|
||||||
{
|
{
|
||||||
switch (msg.Updatetype)
|
switch (msg.Updatetype)
|
||||||
{
|
{
|
||||||
@@ -463,7 +463,7 @@ namespace Content.Server.GameObjects.Components.GUI
|
|||||||
{
|
{
|
||||||
if (activeHand != null)
|
if (activeHand != null)
|
||||||
{
|
{
|
||||||
_ = interactionSystem.Interaction(Owner, activeHand.Owner, itemContainedInSlot.Owner,
|
await interactionSystem.Interaction(Owner, activeHand.Owner, itemContainedInSlot.Owner,
|
||||||
new EntityCoordinates());
|
new EntityCoordinates());
|
||||||
}
|
}
|
||||||
else if (Unequip(msg.Inventoryslot))
|
else if (Unequip(msg.Inventoryslot))
|
||||||
|
|||||||
@@ -1,10 +1,8 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Content.Server.GameObjects.Components.GUI;
|
|
||||||
using Content.Server.GameObjects.Components.Items.Storage;
|
using Content.Server.GameObjects.Components.Items.Storage;
|
||||||
using Content.Server.GameObjects.Components.Mobs;
|
using Content.Server.GameObjects.Components.Mobs;
|
||||||
using Content.Server.GameObjects.Components.Movement;
|
|
||||||
using Content.Server.GameObjects.Components.Pulling;
|
using Content.Server.GameObjects.Components.Pulling;
|
||||||
using Content.Server.GameObjects.Components.Timing;
|
using Content.Server.GameObjects.Components.Timing;
|
||||||
using Content.Server.Interfaces.GameObjects.Components.Items;
|
using Content.Server.Interfaces.GameObjects.Components.Items;
|
||||||
@@ -13,14 +11,12 @@ using Content.Shared.GameObjects.EntitySystemMessages;
|
|||||||
using Content.Shared.GameObjects.EntitySystems;
|
using Content.Shared.GameObjects.EntitySystems;
|
||||||
using Content.Shared.Input;
|
using Content.Shared.Input;
|
||||||
using Content.Shared.Interfaces.GameObjects.Components;
|
using Content.Shared.Interfaces.GameObjects.Components;
|
||||||
using Content.Shared.Physics.Pull;
|
|
||||||
using Content.Shared.Utility;
|
using Content.Shared.Utility;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
using Robust.Server.Interfaces.Player;
|
using Robust.Server.Interfaces.Player;
|
||||||
using Robust.Shared.Containers;
|
using Robust.Shared.Containers;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.GameObjects.Components;
|
|
||||||
using Robust.Shared.Input;
|
using Robust.Shared.Input;
|
||||||
using Robust.Shared.Input.Binding;
|
using Robust.Shared.Input.Binding;
|
||||||
using Robust.Shared.Interfaces.GameObjects;
|
using Robust.Shared.Interfaces.GameObjects;
|
||||||
@@ -288,7 +284,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
|
|||||||
return pull.TogglePull(player);
|
return pull.TogglePull(player);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UserInteraction(IEntity player, EntityCoordinates coordinates, EntityUid clickedUid)
|
private async void UserInteraction(IEntity player, EntityCoordinates coordinates, EntityUid clickedUid)
|
||||||
{
|
{
|
||||||
// Get entity clicked upon from UID if valid UID, if not assume no entity clicked upon and null
|
// Get entity clicked upon from UID if valid UID, if not assume no entity clicked upon and null
|
||||||
if (!EntityManager.TryGetEntity(clickedUid, out var attacked))
|
if (!EntityManager.TryGetEntity(clickedUid, out var attacked))
|
||||||
@@ -393,7 +389,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
|
|||||||
// InteractUsing/AfterInteract: We will either use the item on the nearby object
|
// InteractUsing/AfterInteract: We will either use the item on the nearby object
|
||||||
if (item != null)
|
if (item != null)
|
||||||
{
|
{
|
||||||
_ = Interaction(player, item, attacked, coordinates);
|
await Interaction(player, item, attacked, coordinates);
|
||||||
}
|
}
|
||||||
// InteractHand/Activate: Since our hand is empty we will use InteractHand/Activate
|
// InteractHand/Activate: Since our hand is empty we will use InteractHand/Activate
|
||||||
else
|
else
|
||||||
|
|||||||
Reference in New Issue
Block a user