@@ -432,7 +432,7 @@ namespace Content.Server.GameObjects.Components.GUI
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/// Message that tells us to equip or unequip items from the inventory slots
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/// </summary>
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/// <param name="msg"></param>
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private void HandleInventoryMessage(ClientInventoryMessage msg)
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private async void HandleInventoryMessage(ClientInventoryMessage msg)
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{
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switch (msg.Updatetype)
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{
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@@ -463,7 +463,7 @@ namespace Content.Server.GameObjects.Components.GUI
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{
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if (activeHand != null)
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{
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_ = interactionSystem.Interaction(Owner, activeHand.Owner, itemContainedInSlot.Owner,
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await interactionSystem.Interaction(Owner, activeHand.Owner, itemContainedInSlot.Owner,
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new EntityCoordinates());
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}
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else if (Unequip(msg.Inventoryslot))
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