Actually make the emagging popup work properly
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@@ -5,7 +5,7 @@ using Robust.Client.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Utility;
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namespace Content.Client.Singularity.EntitySystems;
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namespace Content.Client.Singularity.Systems;
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/// <summary>
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/// The client-side version of <see cref="SharedSingularitySystem"/>.
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