Actually make the emagging popup work properly
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
using Content.Shared.Singularity.EntitySystems;
|
||||
using Content.Shared.Singularity.Components;
|
||||
|
||||
namespace Content.Client.Singularity.EntitySystems;
|
||||
namespace Content.Client.Singularity.Systems;
|
||||
|
||||
/// <summary>
|
||||
/// The client-side version of <see cref="SharedEventHorizonSystem"/>.
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
using Content.Shared.Singularity.EntitySystems;
|
||||
using Content.Shared.Singularity.Components;
|
||||
|
||||
namespace Content.Client.Singularity.Systems;
|
||||
|
||||
/// <summary>
|
||||
/// The client-side version of <see cref="SharedSingularityGeneratorSystem"/>.
|
||||
/// Manages <see cref="SingularityGeneratorComponent"/>s.
|
||||
/// Exists to make relevant signal handlers (ie: <see cref="SharedSingularityGeneratorSystem.OnEmagged"/>) work on the client.
|
||||
/// </summary>
|
||||
public sealed class SingularityGeneratorSystem : SharedSingularityGeneratorSystem
|
||||
{}
|
||||
@@ -5,7 +5,7 @@ using Robust.Client.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Client.Singularity.EntitySystems;
|
||||
namespace Content.Client.Singularity.Systems;
|
||||
|
||||
/// <summary>
|
||||
/// The client-side version of <see cref="SharedSingularitySystem"/>.
|
||||
|
||||
Reference in New Issue
Block a user