Rotate and Offset station CCVar nuke (#26175)
* no content * add noRot to Europa * bruh. and this * yay * fix
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@@ -0,0 +1,16 @@
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using Content.Server.Station.Systems;
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namespace Content.Server.Station.Components;
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/// <summary>
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/// Stores station parameters that can be randomized by the roundstart
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/// </summary>
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[RegisterComponent, Access(typeof(StationSystem))]
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public sealed partial class StationRandomTransformComponent : Component
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{
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[DataField]
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public float? MaxStationOffset = 100.0f;
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[DataField]
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public bool EnableStationRotation = true;
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}
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@@ -1,9 +1,10 @@
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using System.Linq;
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using System.Numerics;
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using Content.Server.Chat.Systems;
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using Content.Server.GameTicking;
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using Content.Server.Station.Components;
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using Content.Server.Station.Events;
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using Content.Shared.CCVar;
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using Content.Shared.Fax;
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using Content.Shared.Station;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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@@ -49,17 +50,12 @@ public sealed class StationSystem : EntitySystem
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_sawmill = _logManager.GetSawmill("station");
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SubscribeLocalEvent<GameRunLevelChangedEvent>(OnRoundEnd);
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SubscribeLocalEvent<PreGameMapLoad>(OnPreGameMapLoad);
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SubscribeLocalEvent<PostGameMapLoad>(OnPostGameMapLoad);
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SubscribeLocalEvent<StationDataComponent, ComponentStartup>(OnStationAdd);
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SubscribeLocalEvent<StationDataComponent, ComponentShutdown>(OnStationDeleted);
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SubscribeLocalEvent<StationMemberComponent, ComponentShutdown>(OnStationGridDeleted);
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SubscribeLocalEvent<StationMemberComponent, PostGridSplitEvent>(OnStationSplitEvent);
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Subs.CVar(_configurationManager, CCVars.StationOffset, x => _randomStationOffset = x, true);
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Subs.CVar(_configurationManager, CCVars.MaxStationOffset, x => _maxRandomStationOffset = x, true);
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Subs.CVar(_configurationManager, CCVars.StationRotation, x => _randomStationRotation = x, true);
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_player.PlayerStatusChanged += OnPlayerStatusChanged;
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}
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@@ -112,19 +108,6 @@ public sealed class StationSystem : EntitySystem
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RaiseNetworkEvent(new StationsUpdatedEvent(GetStationNames()), Filter.Broadcast());
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}
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private void OnPreGameMapLoad(PreGameMapLoad ev)
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{
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// this is only for maps loaded during round setup!
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if (_gameTicker.RunLevel == GameRunLevel.InRound)
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return;
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if (_randomStationOffset)
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ev.Options.Offset += _random.NextVector2(_maxRandomStationOffset);
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if (_randomStationRotation)
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ev.Options.Rotation = _random.NextAngle();
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}
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private void OnPostGameMapLoad(PostGameMapLoad ev)
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{
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var dict = new Dictionary<string, List<EntityUid>>();
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@@ -311,6 +294,8 @@ public sealed class StationSystem : EntitySystem
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// Use overrides for setup.
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var station = EntityManager.SpawnEntity(stationConfig.StationPrototype, MapCoordinates.Nullspace, stationConfig.StationComponentOverrides);
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if (name is not null)
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RenameStation(station, name, false);
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@@ -319,11 +304,48 @@ public sealed class StationSystem : EntitySystem
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var data = Comp<StationDataComponent>(station);
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name ??= MetaData(station).EntityName;
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foreach (var grid in gridIds ?? Array.Empty<EntityUid>())
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var entry = gridIds ?? Array.Empty<EntityUid>();
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foreach (var grid in entry)
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{
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AddGridToStation(station, grid, null, data, name);
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}
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if (TryComp<StationRandomTransformComponent>(station, out var random))
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{
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Angle? rotation = null;
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Vector2? offset = null;
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if (random.MaxStationOffset != null)
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offset = _random.NextVector2(-random.MaxStationOffset.Value, random.MaxStationOffset.Value);
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if (random.EnableStationRotation)
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rotation = _random.NextAngle();
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foreach (var grid in entry)
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{
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//planetary maps give an error when trying to change from position or rotation.
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//This is still the case, but it will be irrelevant after the https://github.com/space-wizards/space-station-14/pull/26510
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if (rotation != null && offset != null)
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{
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var pos = _transform.GetWorldPosition(grid);
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_transform.SetWorldPositionRotation(grid, pos + offset.Value, rotation.Value);
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continue;
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}
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if (rotation != null)
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{
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_transform.SetWorldRotation(grid, rotation.Value);
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continue;
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}
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if (offset != null)
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{
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var pos = _transform.GetWorldPosition(grid);
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_transform.SetWorldPosition(grid, pos + offset.Value);
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continue;
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}
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}
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}
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var ev = new StationPostInitEvent((station, data));
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RaiseLocalEvent(station, ref ev, true);
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@@ -229,25 +229,6 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<bool>
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GameCryoSleepRejoining = CVarDef.Create("game.cryo_sleep_rejoining", false, CVar.SERVER | CVar.REPLICATED);
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/// <summary>
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/// Whether a random position offset will be applied to the station on roundstart.
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/// </summary>
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public static readonly CVarDef<bool> StationOffset =
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CVarDef.Create("game.station_offset", true);
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/// <summary>
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/// When the default blueprint is loaded what is the maximum amount it can be offset from 0,0.
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/// Does nothing without <see cref="StationOffset"/> as true.
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/// </summary>
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public static readonly CVarDef<float> MaxStationOffset =
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CVarDef.Create("game.maxstationoffset", 1000.0f);
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/// <summary>
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/// Whether a random rotation will be applied to the station on roundstart.
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/// </summary>
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public static readonly CVarDef<bool> StationRotation =
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CVarDef.Create("game.station_rotation", true);
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/// <summary>
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/// When enabled, guests will be assigned permanent UIDs and will have their preferences stored.
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/// </summary>
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@@ -4,6 +4,12 @@
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components:
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- type: StationData
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- type: entity
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id: BaseRandomStation
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abstract: true
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components:
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- type: StationRandomTransform
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- type: entity
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id: BaseStationCargo
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abstract: true
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@@ -25,6 +25,7 @@
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- BaseStationSiliconLawCrewsimov
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- BaseStationAllEventsEligible
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- BaseStationNanotrasen
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- BaseRandomStation
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noSpawn: true
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components:
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- type: Transform
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@@ -8,6 +8,9 @@
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Europa:
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stationProto: StandardNanotrasenStation
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components:
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- type: StationRandomTransform
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enableStationRotation: false
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maxStationOffset: null
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- type: StationNameSetup
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mapNameTemplate: '{0} Europa {1}'
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nameGenerator:
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@@ -8,6 +8,8 @@
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Train:
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stationProto: StandardNanotrasenStation
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components:
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- type: StationRandomTransform
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enableStationRotation: false
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- type: StationNameSetup
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mapNameTemplate: 'Train "Sentipode" {0}-{1}'
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nameGenerator:
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