Follow command and ahelp menu follow (#24142)
* Command & ahelp rename * Reviews * remove tpto
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@@ -14,7 +14,7 @@
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<Button Visible="False" Name="Kick" Text="{Loc 'admin-player-actions-kick'}" StyleClasses="OpenBoth" />
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<Button Visible="False" Name="Ban" Text="{Loc 'admin-player-actions-ban'}" StyleClasses="OpenBoth" />
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<Button Visible="False" Name="Respawn" Text="{Loc 'admin-player-actions-respawn'}" StyleClasses="OpenBoth" />
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<Button Visible="False" Name="Teleport" Text="{Loc 'admin-player-actions-teleport'}" StyleClasses="OpenLeft" />
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<Button Visible="False" Name="Follow" Text="{Loc 'admin-player-actions-follow'}" StyleClasses="OpenLeft" />
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</BoxContainer>
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</BoxContainer>
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</SplitContainer>
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@@ -138,10 +138,10 @@ namespace Content.Client.Administration.UI.Bwoink
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_console.ExecuteCommand($"kick \"{_currentPlayer.Username}\"");
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};
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Teleport.OnPressed += _ =>
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Follow.OnPressed += _ =>
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{
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if (_currentPlayer is not null)
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_console.ExecuteCommand($"tpto \"{_currentPlayer.Username}\"");
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_console.ExecuteCommand($"follow \"{_currentPlayer.NetEntity}\"");
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};
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Respawn.OnPressed += _ =>
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@@ -204,8 +204,8 @@ namespace Content.Client.Administration.UI.Bwoink
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Respawn.Visible = _adminManager.CanCommand("respawn");
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Respawn.Disabled = !Respawn.Visible || disabled;
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Teleport.Visible = _adminManager.CanCommand("tpto");
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Teleport.Disabled = !Teleport.Visible || disabled;
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Follow.Visible = _adminManager.CanCommand("follow");
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Follow.Disabled = !Follow.Visible || disabled;
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}
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private string FormatTabTitle(ItemList.Item li, PlayerInfo? pl = default)
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44
Content.Server/Administration/Commands/FollowCommand.cs
Normal file
44
Content.Server/Administration/Commands/FollowCommand.cs
Normal file
@@ -0,0 +1,44 @@
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using Content.Shared.Administration;
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using Content.Shared.Follower;
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using Robust.Shared.Console;
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using Robust.Shared.Enums;
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namespace Content.Server.Administration.Commands;
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[AdminCommand(AdminFlags.Admin)]
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public sealed class FollowCommand : IConsoleCommand
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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public string Command => "follow";
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public string Description => Loc.GetString("add-uplink-command-description");
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public string Help => Loc.GetString("add-uplink-command-help");
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player;
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if (player == null)
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{
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shell.WriteError(Loc.GetString("shell-only-players-can-run-this-command"));
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return;
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}
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if (args.Length != 1)
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{
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shell.WriteError(Loc.GetString("shell-need-exactly-one-argument"));
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return;
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}
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if (player.Status != SessionStatus.InGame || player.AttachedEntity is not { Valid: true } playerEntity)
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{
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shell.WriteError(Loc.GetString("shell-must-be-attached-to-entity"));
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return;
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}
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var entity = args[0];
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if (NetEntity.TryParse(entity, out var uidNet) && _entManager.TryGetEntity(uidNet, out var uid))
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{
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_entManager.System<FollowerSystem>().StartFollowingEntity(playerEntity, uid.Value);
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}
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}
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}
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@@ -0,0 +1,2 @@
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follow-command-description = Makes you begin following an entity
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follow-command-help = Usage: follow [netEntity]
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@@ -8,5 +8,5 @@ admin-player-actions-spawn = Spawn here
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admin-player-spawn-failed = Failed to find valid coordinates
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admin-player-actions-clone = Clone
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admin-player-actions-teleport = Teleport To
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admin-player-actions-follow = Follow
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admin-player-actions-confirm = Are you sure?
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