Follow command and ahelp menu follow (#24142)

* Command & ahelp rename

* Reviews

* remove tpto
This commit is contained in:
LankLTE
2024-01-16 17:26:14 -08:00
committed by GitHub
parent 607269e7b5
commit 44abe3e54d
5 changed files with 52 additions and 6 deletions

View File

@@ -14,7 +14,7 @@
<Button Visible="False" Name="Kick" Text="{Loc 'admin-player-actions-kick'}" StyleClasses="OpenBoth" />
<Button Visible="False" Name="Ban" Text="{Loc 'admin-player-actions-ban'}" StyleClasses="OpenBoth" />
<Button Visible="False" Name="Respawn" Text="{Loc 'admin-player-actions-respawn'}" StyleClasses="OpenBoth" />
<Button Visible="False" Name="Teleport" Text="{Loc 'admin-player-actions-teleport'}" StyleClasses="OpenLeft" />
<Button Visible="False" Name="Follow" Text="{Loc 'admin-player-actions-follow'}" StyleClasses="OpenLeft" />
</BoxContainer>
</BoxContainer>
</SplitContainer>

View File

@@ -138,10 +138,10 @@ namespace Content.Client.Administration.UI.Bwoink
_console.ExecuteCommand($"kick \"{_currentPlayer.Username}\"");
};
Teleport.OnPressed += _ =>
Follow.OnPressed += _ =>
{
if (_currentPlayer is not null)
_console.ExecuteCommand($"tpto \"{_currentPlayer.Username}\"");
_console.ExecuteCommand($"follow \"{_currentPlayer.NetEntity}\"");
};
Respawn.OnPressed += _ =>
@@ -204,8 +204,8 @@ namespace Content.Client.Administration.UI.Bwoink
Respawn.Visible = _adminManager.CanCommand("respawn");
Respawn.Disabled = !Respawn.Visible || disabled;
Teleport.Visible = _adminManager.CanCommand("tpto");
Teleport.Disabled = !Teleport.Visible || disabled;
Follow.Visible = _adminManager.CanCommand("follow");
Follow.Disabled = !Follow.Visible || disabled;
}
private string FormatTabTitle(ItemList.Item li, PlayerInfo? pl = default)

View File

@@ -0,0 +1,44 @@
using Content.Shared.Administration;
using Content.Shared.Follower;
using Robust.Shared.Console;
using Robust.Shared.Enums;
namespace Content.Server.Administration.Commands;
[AdminCommand(AdminFlags.Admin)]
public sealed class FollowCommand : IConsoleCommand
{
[Dependency] private readonly IEntityManager _entManager = default!;
public string Command => "follow";
public string Description => Loc.GetString("add-uplink-command-description");
public string Help => Loc.GetString("add-uplink-command-help");
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player;
if (player == null)
{
shell.WriteError(Loc.GetString("shell-only-players-can-run-this-command"));
return;
}
if (args.Length != 1)
{
shell.WriteError(Loc.GetString("shell-need-exactly-one-argument"));
return;
}
if (player.Status != SessionStatus.InGame || player.AttachedEntity is not { Valid: true } playerEntity)
{
shell.WriteError(Loc.GetString("shell-must-be-attached-to-entity"));
return;
}
var entity = args[0];
if (NetEntity.TryParse(entity, out var uidNet) && _entManager.TryGetEntity(uidNet, out var uid))
{
_entManager.System<FollowerSystem>().StartFollowingEntity(playerEntity, uid.Value);
}
}
}

View File

@@ -0,0 +1,2 @@
follow-command-description = Makes you begin following an entity
follow-command-help = Usage: follow [netEntity]

View File

@@ -8,5 +8,5 @@ admin-player-actions-spawn = Spawn here
admin-player-spawn-failed = Failed to find valid coordinates
admin-player-actions-clone = Clone
admin-player-actions-teleport = Teleport To
admin-player-actions-follow = Follow
admin-player-actions-confirm = Are you sure?