Follow command and ahelp menu follow (#24142)
* Command & ahelp rename * Reviews * remove tpto
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44
Content.Server/Administration/Commands/FollowCommand.cs
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44
Content.Server/Administration/Commands/FollowCommand.cs
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@@ -0,0 +1,44 @@
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using Content.Shared.Administration;
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using Content.Shared.Follower;
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using Robust.Shared.Console;
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using Robust.Shared.Enums;
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namespace Content.Server.Administration.Commands;
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[AdminCommand(AdminFlags.Admin)]
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public sealed class FollowCommand : IConsoleCommand
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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public string Command => "follow";
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public string Description => Loc.GetString("add-uplink-command-description");
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public string Help => Loc.GetString("add-uplink-command-help");
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player;
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if (player == null)
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{
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shell.WriteError(Loc.GetString("shell-only-players-can-run-this-command"));
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return;
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}
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if (args.Length != 1)
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{
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shell.WriteError(Loc.GetString("shell-need-exactly-one-argument"));
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return;
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}
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if (player.Status != SessionStatus.InGame || player.AttachedEntity is not { Valid: true } playerEntity)
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{
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shell.WriteError(Loc.GetString("shell-must-be-attached-to-entity"));
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return;
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}
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var entity = args[0];
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if (NetEntity.TryParse(entity, out var uidNet) && _entManager.TryGetEntity(uidNet, out var uid))
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{
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_entManager.System<FollowerSystem>().StartFollowingEntity(playerEntity, uid.Value);
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}
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}
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}
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