Draw MapAtmosphere gasses (#17688)
This commit is contained in:
@@ -0,0 +1,9 @@
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using Content.Shared.Atmos.Components;
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namespace Content.Client.Atmos.Components;
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[RegisterComponent]
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public sealed class MapAtmosphereComponent : SharedMapAtmosphereComponent
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{
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}
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@@ -1,10 +1,24 @@
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using Content.Shared.Atmos.EntitySystems;
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using JetBrains.Annotations;
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using Content.Client.Atmos.Components;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.EntitySystems;
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using Robust.Shared.GameStates;
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namespace Content.Client.Atmos.EntitySystems
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namespace Content.Client.Atmos.EntitySystems;
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public sealed class AtmosphereSystem : SharedAtmosphereSystem
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{
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[UsedImplicitly]
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public sealed class AtmosphereSystem : SharedAtmosphereSystem
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MapAtmosphereComponent, ComponentHandleState>(OnMapHandleState);
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}
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private void OnMapHandleState(EntityUid uid, MapAtmosphereComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not MapAtmosphereComponentState state)
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return;
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// Struct so should just copy by value.
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component.OverlayData = state.Overlay;
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}
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}
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@@ -1,3 +1,4 @@
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using Content.Client.Atmos.Components;
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using Content.Client.Atmos.EntitySystems;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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@@ -7,6 +8,7 @@ using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Enums;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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@@ -136,76 +138,127 @@ namespace Content.Client.Atmos.Overlays
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protected override void Draw(in OverlayDrawArgs args)
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{
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if (args.MapId == MapId.Nullspace)
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return;
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var drawHandle = args.WorldHandle;
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var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
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var overlayQuery = _entManager.GetEntityQuery<GasTileOverlayComponent>();
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var gridState = (args.WorldBounds,
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args.WorldHandle,
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_gasCount,
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_frames,
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_frameCounter,
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_fireFrames,
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_fireFrameCounter,
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_shader,
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overlayQuery,
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xformQuery);
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foreach (var mapGrid in _mapManager.FindGridsIntersecting(args.MapId, args.WorldBounds))
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var mapUid = _mapManager.GetMapEntityId(args.MapId);
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if (_entManager.TryGetComponent<MapAtmosphereComponent>(mapUid, out var atmos))
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{
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if (!overlayQuery.TryGetComponent(mapGrid.Owner, out var comp) ||
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!xformQuery.TryGetComponent(mapGrid.Owner, out var gridXform))
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var bottomLeft = args.WorldAABB.BottomLeft.Floored();
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var topRight = args.WorldAABB.TopRight.Ceiled();
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for (var x = bottomLeft.X; x <= topRight.X; x++)
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{
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continue;
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}
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var (_, _, worldMatrix, invMatrix) = gridXform.GetWorldPositionRotationMatrixWithInv();
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drawHandle.SetTransform(worldMatrix);
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var floatBounds = invMatrix.TransformBox(in args.WorldBounds).Enlarged(mapGrid.TileSize);
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var localBounds = new Box2i(
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(int) MathF.Floor(floatBounds.Left),
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(int) MathF.Floor(floatBounds.Bottom),
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(int) MathF.Ceiling(floatBounds.Right),
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(int) MathF.Ceiling(floatBounds.Top));
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// Currently it would be faster to group drawing by gas rather than by chunk, but if the textures are
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// ever moved to a single atlas, that should no longer be the case. So this is just grouping draw calls
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// by chunk, even though its currently slower.
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drawHandle.UseShader(null);
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foreach (var chunk in comp.Chunks.Values)
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{
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var enumerator = new GasChunkEnumerator(chunk);
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while (enumerator.MoveNext(out var gas))
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for (var y = bottomLeft.Y; y <= topRight.Y; y++)
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{
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if (gas.Opacity == null!)
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continue;
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var tilePosition = new Vector2(x, y);
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var tilePosition = chunk.Origin + (enumerator.X, enumerator.Y);
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if (!localBounds.Contains(tilePosition))
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continue;
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for (var i = 0; i < _gasCount; i++)
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for (var i = 0; i < atmos.OverlayData.Opacity.Length; i++)
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{
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var opacity = gas.Opacity[i];
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var opacity = atmos.OverlayData.Opacity[i];
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if (opacity > 0)
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drawHandle.DrawTexture(_frames[i][_frameCounter[i]], tilePosition, Color.White.WithAlpha(opacity));
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args.WorldHandle.DrawTexture(_frames[i][_frameCounter[i]], tilePosition, Color.White.WithAlpha(opacity));
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}
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}
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}
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// And again for fire, with the unshaded shader
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drawHandle.UseShader(_shader);
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foreach (var chunk in comp.Chunks.Values)
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{
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var enumerator = new GasChunkEnumerator(chunk);
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while (enumerator.MoveNext(out var gas))
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{
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if (gas.FireState == 0)
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continue;
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var index = chunk.Origin + (enumerator.X, enumerator.Y);
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if (!localBounds.Contains(index))
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continue;
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var state = gas.FireState - 1;
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var texture = _fireFrames[state][_fireFrameCounter[state]];
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drawHandle.DrawTexture(texture, index);
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}
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}
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}
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// TODO: WorldBounds callback.
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_mapManager.FindGridsIntersecting(args.MapId, args.WorldAABB, ref gridState,
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static (EntityUid uid, MapGridComponent grid,
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ref (Box2Rotated WorldBounds,
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DrawingHandleWorld drawHandle,
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int gasCount,
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Texture[][] frames,
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int[] frameCounter,
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Texture[][] fireFrames,
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int[] fireFrameCounter,
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ShaderInstance shader,
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EntityQuery<GasTileOverlayComponent> overlayQuery,
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EntityQuery<TransformComponent> xformQuery) state) =>
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{
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if (!state.overlayQuery.TryGetComponent(uid, out var comp) ||
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!state.xformQuery.TryGetComponent(uid, out var gridXform))
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{
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return true;
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}
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var (_, _, worldMatrix, invMatrix) = gridXform.GetWorldPositionRotationMatrixWithInv();
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state.drawHandle.SetTransform(worldMatrix);
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var floatBounds = invMatrix.TransformBox(in state.WorldBounds).Enlarged(grid.TileSize);
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var localBounds = new Box2i(
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(int) MathF.Floor(floatBounds.Left),
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(int) MathF.Floor(floatBounds.Bottom),
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(int) MathF.Ceiling(floatBounds.Right),
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(int) MathF.Ceiling(floatBounds.Top));
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// Currently it would be faster to group drawing by gas rather than by chunk, but if the textures are
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// ever moved to a single atlas, that should no longer be the case. So this is just grouping draw calls
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// by chunk, even though its currently slower.
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state.drawHandle.UseShader(null);
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foreach (var chunk in comp.Chunks.Values)
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{
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var enumerator = new GasChunkEnumerator(chunk);
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while (enumerator.MoveNext(out var gas))
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{
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if (gas.Opacity == null!)
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continue;
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var tilePosition = chunk.Origin + (enumerator.X, enumerator.Y);
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if (!localBounds.Contains(tilePosition))
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continue;
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for (var i = 0; i < state.gasCount; i++)
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{
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var opacity = gas.Opacity[i];
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if (opacity > 0)
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state.drawHandle.DrawTexture(state.frames[i][state.frameCounter[i]], tilePosition, Color.White.WithAlpha(opacity));
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}
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}
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}
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// And again for fire, with the unshaded shader
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state.drawHandle.UseShader(state.shader);
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foreach (var chunk in comp.Chunks.Values)
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{
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var enumerator = new GasChunkEnumerator(chunk);
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while (enumerator.MoveNext(out var gas))
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{
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if (gas.FireState == 0)
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continue;
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var index = chunk.Origin + (enumerator.X, enumerator.Y);
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if (!localBounds.Contains(index))
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continue;
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var fireState = gas.FireState - 1;
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var texture = state.fireFrames[fireState][state.fireFrameCounter[fireState]];
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state.drawHandle.DrawTexture(texture, index);
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}
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}
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return true;
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});
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drawHandle.UseShader(null);
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drawHandle.SetTransform(Matrix3.Identity);
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}
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@@ -46,7 +46,7 @@ public sealed class ParallaxOverlay : Overlay
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return;
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var position = args.Viewport.Eye?.Position.Position ?? Vector2.Zero;
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var screenHandle = args.WorldHandle;
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var worldHandle = args.WorldHandle;
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var layers = _parallax.GetParallaxLayers(args.MapId);
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var realTime = (float) _timing.RealTime.TotalSeconds;
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@@ -60,7 +60,7 @@ public sealed class ParallaxOverlay : Overlay
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else
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shader = null;
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screenHandle.UseShader(shader);
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worldHandle.UseShader(shader);
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var tex = layer.Texture;
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// Size of the texture in world units.
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@@ -101,17 +101,17 @@ public sealed class ParallaxOverlay : Overlay
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{
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for (var y = flooredBL.Y; y < args.WorldAABB.Top; y += size.Y)
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{
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screenHandle.DrawTextureRect(tex, Box2.FromDimensions((x, y), size));
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worldHandle.DrawTextureRect(tex, Box2.FromDimensions((x, y), size));
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}
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}
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}
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else
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{
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screenHandle.DrawTextureRect(tex, Box2.FromDimensions(originBL, size));
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worldHandle.DrawTextureRect(tex, Box2.FromDimensions(originBL, size));
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}
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}
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screenHandle.UseShader(null);
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worldHandle.UseShader(null);
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}
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}
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@@ -10,6 +10,7 @@ using Content.Client.Chemistry.UI;
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using Content.Client.Construction;
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using Content.Server.Atmos;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Construction.Components;
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using Content.Server.Gravity;
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using Content.Server.Power.Components;
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@@ -927,17 +928,16 @@ public abstract partial class InteractionTest
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var target = uid ?? MapData.MapUid;
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await Server.WaitPost(() =>
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{
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var atmosSystem = SEntMan.System<AtmosphereSystem>();
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var atmos = SEntMan.EnsureComponent<MapAtmosphereComponent>(target);
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atmos.Space = false;
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var moles = new float[Atmospherics.AdjustedNumberOfGases];
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moles[(int) Gas.Oxygen] = 21.824779f;
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moles[(int) Gas.Nitrogen] = 82.10312f;
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atmos.Mixture = new GasMixture(2500)
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atmosSystem.SetMapAtmosphere(target, false, new GasMixture(2500)
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{
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Temperature = 293.15f,
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Moles = moles,
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};
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}, atmos);
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});
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}
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@@ -1,11 +1,13 @@
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using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.EntitySystems;
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namespace Content.Server.Atmos.Components;
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/// <summary>
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/// Component that defines the default GasMixture for a map.
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/// </summary>
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/// <remarks>Honestly, no need to [Friend] this. It's just two simple data fields... Change them to your heart's content.</remarks>
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[RegisterComponent]
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public sealed class MapAtmosphereComponent : Component
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[RegisterComponent, Access(typeof(SharedAtmosphereSystem))]
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public sealed class MapAtmosphereComponent : SharedMapAtmosphereComponent
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{
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/// <summary>
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/// The default GasMixture a map will have. Space mixture by default.
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@@ -1,4 +1,6 @@
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using Content.Server.Atmos.Components;
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using Content.Shared.Atmos.Components;
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using Robust.Shared.GameStates;
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namespace Content.Server.Atmos.EntitySystems;
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@@ -9,6 +11,7 @@ public partial class AtmosphereSystem
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SubscribeLocalEvent<MapAtmosphereComponent, IsTileSpaceMethodEvent>(MapIsTileSpace);
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SubscribeLocalEvent<MapAtmosphereComponent, GetTileMixtureMethodEvent>(MapGetTileMixture);
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SubscribeLocalEvent<MapAtmosphereComponent, GetTileMixturesMethodEvent>(MapGetTileMixtures);
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SubscribeLocalEvent<MapAtmosphereComponent, ComponentGetState>(OnMapGetState);
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}
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private void MapIsTileSpace(EntityUid uid, MapAtmosphereComponent component, ref IsTileSpaceMethodEvent args)
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@@ -42,4 +45,37 @@ public partial class AtmosphereSystem
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args.Mixtures[i] ??= component.Mixture.Clone();
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}
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}
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private void OnMapGetState(EntityUid uid, MapAtmosphereComponent component, ref ComponentGetState args)
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{
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args.State = new MapAtmosphereComponentState(_gasTileOverlaySystem.GetOverlayData(component.Mixture));
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}
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public void SetMapAtmosphere(EntityUid uid, bool space, GasMixture mixture, MapAtmosphereComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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component.Space = space;
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component.Mixture = mixture;
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Dirty(component);
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}
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public void SetMapGasMixture(EntityUid uid, GasMixture? mixture, MapAtmosphereComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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component.Mixture = mixture;
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Dirty(component);
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}
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public void SetMapSpace(EntityUid uid, bool space, MapAtmosphereComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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component.Space = space;
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Dirty(component);
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}
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}
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@@ -139,6 +139,39 @@ namespace Content.Server.Atmos.EntitySystems
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}
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}
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private byte GetOpacity(float moles, float molesVisible, float molesVisibleMax)
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{
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return (byte) (ContentHelpers.RoundToLevels(
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MathHelper.Clamp01((moles - molesVisible) /
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(molesVisibleMax - molesVisible)) * 255, byte.MaxValue,
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_thresholds) * 255 / (_thresholds - 1));
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}
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public GasOverlayData GetOverlayData(GasMixture? mixture)
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{
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var data = new GasOverlayData(0, new byte[VisibleGasId.Length]);
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for (var i = 0; i < VisibleGasId.Length; i++)
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{
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var id = VisibleGasId[i];
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var gas = _atmosphereSystem.GetGas(id);
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var moles = mixture?.Moles[id] ?? 0f;
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ref var opacity = ref data.Opacity[i];
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if (moles < gas.GasMolesVisible)
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{
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continue;
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}
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opacity = (byte) (ContentHelpers.RoundToLevels(
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MathHelper.Clamp01((moles - gas.GasMolesVisible) /
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(gas.GasMolesVisibleMax - gas.GasMolesVisible)) * 255, byte.MaxValue,
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_thresholds) * 255 / (_thresholds - 1));
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}
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return data;
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}
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/// <summary>
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/// Updates the visuals for a tile on some grid chunk. Returns true if the visuals have changed.
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/// </summary>
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@@ -187,10 +220,7 @@ namespace Content.Server.Atmos.EntitySystems
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continue;
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}
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var opacity = (byte) (ContentHelpers.RoundToLevels(
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MathHelper.Clamp01((moles - gas.GasMolesVisible) /
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(gas.GasMolesVisibleMax - gas.GasMolesVisible)) * 255, byte.MaxValue,
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_thresholds) * 255 / (_thresholds - 1));
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var opacity = GetOpacity(moles, gas.GasMolesVisible, gas.GasMolesVisibleMax);
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if (oldOpacity == opacity)
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continue;
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@@ -2,6 +2,7 @@ using System.Linq;
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using Content.Server.Administration;
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using Content.Server.Atmos;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Parallax;
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using Content.Shared.Administration;
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using Content.Shared.Atmos;
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@@ -85,17 +86,18 @@ public sealed class PlanetCommand : IConsoleCommand
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// Atmos
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var atmos = _entManager.EnsureComponent<MapAtmosphereComponent>(mapUid);
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atmos.Space = false;
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var moles = new float[Atmospherics.AdjustedNumberOfGases];
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moles[(int) Gas.Oxygen] = 21.824779f;
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moles[(int) Gas.Nitrogen] = 82.10312f;
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atmos.Mixture = new GasMixture(2500)
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var mixture = new GasMixture(2500)
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{
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Temperature = 293.15f,
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Moles = moles,
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};
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_entManager.System<AtmosphereSystem>().SetMapAtmosphere(mapUid, false, mixture, atmos);
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_entManager.EnsureComponent<MapGridComponent>(mapUid);
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shell.WriteLine(Loc.GetString("cmd-planet-success", ("mapId", mapId)));
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}
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@@ -3,6 +3,7 @@ using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.Atmos;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Robust.Shared.CPUJob.JobQueues;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Parallax;
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@@ -111,13 +112,13 @@ public sealed class SpawnSalvageMissionJob : Job<bool>
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var moles = new float[Atmospherics.AdjustedNumberOfGases];
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air.Gases.CopyTo(moles, 0);
|
||||
var atmos = _entManager.EnsureComponent<MapAtmosphereComponent>(mapUid);
|
||||
atmos.Space = air.Space;
|
||||
atmos.Mixture = new GasMixture(2500)
|
||||
_entManager.System<AtmosphereSystem>().SetMapSpace(mapUid, air.Space, atmos);
|
||||
_entManager.System<AtmosphereSystem>().SetMapGasMixture(mapUid, new GasMixture(2500)
|
||||
{
|
||||
// TODO: temperature mods
|
||||
Temperature = 293.15f,
|
||||
Moles = moles,
|
||||
};
|
||||
}, atmos);
|
||||
|
||||
if (mission.Color != null)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
using Content.Shared.Atmos.EntitySystems;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.Components;
|
||||
|
||||
[NetworkedComponent]
|
||||
public abstract class SharedMapAtmosphereComponent : Component
|
||||
{
|
||||
[ViewVariables] public SharedGasTileOverlaySystem.GasOverlayData OverlayData;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class MapAtmosphereComponentState : ComponentState
|
||||
{
|
||||
public SharedGasTileOverlaySystem.GasOverlayData Overlay;
|
||||
|
||||
public MapAtmosphereComponentState(SharedGasTileOverlaySystem.GasOverlayData overlay)
|
||||
{
|
||||
Overlay = overlay;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user