Draw MapAtmosphere gasses (#17688)

This commit is contained in:
metalgearsloth
2023-06-28 21:22:03 +10:00
committed by GitHub
parent 2488dd4ecd
commit 44a3db398b
11 changed files with 250 additions and 81 deletions

View File

@@ -0,0 +1,9 @@
using Content.Shared.Atmos.Components;
namespace Content.Client.Atmos.Components;
[RegisterComponent]
public sealed class MapAtmosphereComponent : SharedMapAtmosphereComponent
{
}

View File

@@ -1,10 +1,24 @@
using Content.Shared.Atmos.EntitySystems;
using JetBrains.Annotations;
using Content.Client.Atmos.Components;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.EntitySystems;
using Robust.Shared.GameStates;
namespace Content.Client.Atmos.EntitySystems;
namespace Content.Client.Atmos.EntitySystems
{
[UsedImplicitly]
public sealed class AtmosphereSystem : SharedAtmosphereSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MapAtmosphereComponent, ComponentHandleState>(OnMapHandleState);
}
private void OnMapHandleState(EntityUid uid, MapAtmosphereComponent component, ref ComponentHandleState args)
{
if (args.Current is not MapAtmosphereComponentState state)
return;
// Struct so should just copy by value.
component.OverlayData = state.Overlay;
}
}

View File

@@ -1,3 +1,4 @@
using Content.Client.Atmos.Components;
using Content.Client.Atmos.EntitySystems;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
@@ -7,6 +8,7 @@ using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.Enums;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
@@ -136,21 +138,70 @@ namespace Content.Client.Atmos.Overlays
protected override void Draw(in OverlayDrawArgs args)
{
if (args.MapId == MapId.Nullspace)
return;
var drawHandle = args.WorldHandle;
var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
var overlayQuery = _entManager.GetEntityQuery<GasTileOverlayComponent>();
var gridState = (args.WorldBounds,
args.WorldHandle,
_gasCount,
_frames,
_frameCounter,
_fireFrames,
_fireFrameCounter,
_shader,
overlayQuery,
xformQuery);
foreach (var mapGrid in _mapManager.FindGridsIntersecting(args.MapId, args.WorldBounds))
var mapUid = _mapManager.GetMapEntityId(args.MapId);
if (_entManager.TryGetComponent<MapAtmosphereComponent>(mapUid, out var atmos))
{
if (!overlayQuery.TryGetComponent(mapGrid.Owner, out var comp) ||
!xformQuery.TryGetComponent(mapGrid.Owner, out var gridXform))
var bottomLeft = args.WorldAABB.BottomLeft.Floored();
var topRight = args.WorldAABB.TopRight.Ceiled();
for (var x = bottomLeft.X; x <= topRight.X; x++)
{
continue;
for (var y = bottomLeft.Y; y <= topRight.Y; y++)
{
var tilePosition = new Vector2(x, y);
for (var i = 0; i < atmos.OverlayData.Opacity.Length; i++)
{
var opacity = atmos.OverlayData.Opacity[i];
if (opacity > 0)
args.WorldHandle.DrawTexture(_frames[i][_frameCounter[i]], tilePosition, Color.White.WithAlpha(opacity));
}
}
}
}
// TODO: WorldBounds callback.
_mapManager.FindGridsIntersecting(args.MapId, args.WorldAABB, ref gridState,
static (EntityUid uid, MapGridComponent grid,
ref (Box2Rotated WorldBounds,
DrawingHandleWorld drawHandle,
int gasCount,
Texture[][] frames,
int[] frameCounter,
Texture[][] fireFrames,
int[] fireFrameCounter,
ShaderInstance shader,
EntityQuery<GasTileOverlayComponent> overlayQuery,
EntityQuery<TransformComponent> xformQuery) state) =>
{
if (!state.overlayQuery.TryGetComponent(uid, out var comp) ||
!state.xformQuery.TryGetComponent(uid, out var gridXform))
{
return true;
}
var (_, _, worldMatrix, invMatrix) = gridXform.GetWorldPositionRotationMatrixWithInv();
drawHandle.SetTransform(worldMatrix);
var floatBounds = invMatrix.TransformBox(in args.WorldBounds).Enlarged(mapGrid.TileSize);
state.drawHandle.SetTransform(worldMatrix);
var floatBounds = invMatrix.TransformBox(in state.WorldBounds).Enlarged(grid.TileSize);
var localBounds = new Box2i(
(int) MathF.Floor(floatBounds.Left),
(int) MathF.Floor(floatBounds.Bottom),
@@ -161,7 +212,7 @@ namespace Content.Client.Atmos.Overlays
// ever moved to a single atlas, that should no longer be the case. So this is just grouping draw calls
// by chunk, even though its currently slower.
drawHandle.UseShader(null);
state.drawHandle.UseShader(null);
foreach (var chunk in comp.Chunks.Values)
{
var enumerator = new GasChunkEnumerator(chunk);
@@ -175,17 +226,17 @@ namespace Content.Client.Atmos.Overlays
if (!localBounds.Contains(tilePosition))
continue;
for (var i = 0; i < _gasCount; i++)
for (var i = 0; i < state.gasCount; i++)
{
var opacity = gas.Opacity[i];
if (opacity > 0)
drawHandle.DrawTexture(_frames[i][_frameCounter[i]], tilePosition, Color.White.WithAlpha(opacity));
state.drawHandle.DrawTexture(state.frames[i][state.frameCounter[i]], tilePosition, Color.White.WithAlpha(opacity));
}
}
}
// And again for fire, with the unshaded shader
drawHandle.UseShader(_shader);
state.drawHandle.UseShader(state.shader);
foreach (var chunk in comp.Chunks.Values)
{
var enumerator = new GasChunkEnumerator(chunk);
@@ -199,13 +250,15 @@ namespace Content.Client.Atmos.Overlays
if (!localBounds.Contains(index))
continue;
var state = gas.FireState - 1;
var texture = _fireFrames[state][_fireFrameCounter[state]];
drawHandle.DrawTexture(texture, index);
}
var fireState = gas.FireState - 1;
var texture = state.fireFrames[fireState][state.fireFrameCounter[fireState]];
state.drawHandle.DrawTexture(texture, index);
}
}
return true;
});
drawHandle.UseShader(null);
drawHandle.SetTransform(Matrix3.Identity);
}

View File

@@ -46,7 +46,7 @@ public sealed class ParallaxOverlay : Overlay
return;
var position = args.Viewport.Eye?.Position.Position ?? Vector2.Zero;
var screenHandle = args.WorldHandle;
var worldHandle = args.WorldHandle;
var layers = _parallax.GetParallaxLayers(args.MapId);
var realTime = (float) _timing.RealTime.TotalSeconds;
@@ -60,7 +60,7 @@ public sealed class ParallaxOverlay : Overlay
else
shader = null;
screenHandle.UseShader(shader);
worldHandle.UseShader(shader);
var tex = layer.Texture;
// Size of the texture in world units.
@@ -101,17 +101,17 @@ public sealed class ParallaxOverlay : Overlay
{
for (var y = flooredBL.Y; y < args.WorldAABB.Top; y += size.Y)
{
screenHandle.DrawTextureRect(tex, Box2.FromDimensions((x, y), size));
worldHandle.DrawTextureRect(tex, Box2.FromDimensions((x, y), size));
}
}
}
else
{
screenHandle.DrawTextureRect(tex, Box2.FromDimensions(originBL, size));
worldHandle.DrawTextureRect(tex, Box2.FromDimensions(originBL, size));
}
}
screenHandle.UseShader(null);
worldHandle.UseShader(null);
}
}

View File

@@ -10,6 +10,7 @@ using Content.Client.Chemistry.UI;
using Content.Client.Construction;
using Content.Server.Atmos;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Construction.Components;
using Content.Server.Gravity;
using Content.Server.Power.Components;
@@ -927,17 +928,16 @@ public abstract partial class InteractionTest
var target = uid ?? MapData.MapUid;
await Server.WaitPost(() =>
{
var atmosSystem = SEntMan.System<AtmosphereSystem>();
var atmos = SEntMan.EnsureComponent<MapAtmosphereComponent>(target);
atmos.Space = false;
var moles = new float[Atmospherics.AdjustedNumberOfGases];
moles[(int) Gas.Oxygen] = 21.824779f;
moles[(int) Gas.Nitrogen] = 82.10312f;
atmos.Mixture = new GasMixture(2500)
atmosSystem.SetMapAtmosphere(target, false, new GasMixture(2500)
{
Temperature = 293.15f,
Moles = moles,
};
}, atmos);
});
}

View File

@@ -1,11 +1,13 @@
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.EntitySystems;
namespace Content.Server.Atmos.Components;
/// <summary>
/// Component that defines the default GasMixture for a map.
/// </summary>
/// <remarks>Honestly, no need to [Friend] this. It's just two simple data fields... Change them to your heart's content.</remarks>
[RegisterComponent]
public sealed class MapAtmosphereComponent : Component
[RegisterComponent, Access(typeof(SharedAtmosphereSystem))]
public sealed class MapAtmosphereComponent : SharedMapAtmosphereComponent
{
/// <summary>
/// The default GasMixture a map will have. Space mixture by default.

View File

@@ -1,4 +1,6 @@
using Content.Server.Atmos.Components;
using Content.Shared.Atmos.Components;
using Robust.Shared.GameStates;
namespace Content.Server.Atmos.EntitySystems;
@@ -9,6 +11,7 @@ public partial class AtmosphereSystem
SubscribeLocalEvent<MapAtmosphereComponent, IsTileSpaceMethodEvent>(MapIsTileSpace);
SubscribeLocalEvent<MapAtmosphereComponent, GetTileMixtureMethodEvent>(MapGetTileMixture);
SubscribeLocalEvent<MapAtmosphereComponent, GetTileMixturesMethodEvent>(MapGetTileMixtures);
SubscribeLocalEvent<MapAtmosphereComponent, ComponentGetState>(OnMapGetState);
}
private void MapIsTileSpace(EntityUid uid, MapAtmosphereComponent component, ref IsTileSpaceMethodEvent args)
@@ -42,4 +45,37 @@ public partial class AtmosphereSystem
args.Mixtures[i] ??= component.Mixture.Clone();
}
}
private void OnMapGetState(EntityUid uid, MapAtmosphereComponent component, ref ComponentGetState args)
{
args.State = new MapAtmosphereComponentState(_gasTileOverlaySystem.GetOverlayData(component.Mixture));
}
public void SetMapAtmosphere(EntityUid uid, bool space, GasMixture mixture, MapAtmosphereComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
component.Space = space;
component.Mixture = mixture;
Dirty(component);
}
public void SetMapGasMixture(EntityUid uid, GasMixture? mixture, MapAtmosphereComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
component.Mixture = mixture;
Dirty(component);
}
public void SetMapSpace(EntityUid uid, bool space, MapAtmosphereComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
component.Space = space;
Dirty(component);
}
}

View File

@@ -139,6 +139,39 @@ namespace Content.Server.Atmos.EntitySystems
}
}
private byte GetOpacity(float moles, float molesVisible, float molesVisibleMax)
{
return (byte) (ContentHelpers.RoundToLevels(
MathHelper.Clamp01((moles - molesVisible) /
(molesVisibleMax - molesVisible)) * 255, byte.MaxValue,
_thresholds) * 255 / (_thresholds - 1));
}
public GasOverlayData GetOverlayData(GasMixture? mixture)
{
var data = new GasOverlayData(0, new byte[VisibleGasId.Length]);
for (var i = 0; i < VisibleGasId.Length; i++)
{
var id = VisibleGasId[i];
var gas = _atmosphereSystem.GetGas(id);
var moles = mixture?.Moles[id] ?? 0f;
ref var opacity = ref data.Opacity[i];
if (moles < gas.GasMolesVisible)
{
continue;
}
opacity = (byte) (ContentHelpers.RoundToLevels(
MathHelper.Clamp01((moles - gas.GasMolesVisible) /
(gas.GasMolesVisibleMax - gas.GasMolesVisible)) * 255, byte.MaxValue,
_thresholds) * 255 / (_thresholds - 1));
}
return data;
}
/// <summary>
/// Updates the visuals for a tile on some grid chunk. Returns true if the visuals have changed.
/// </summary>
@@ -187,10 +220,7 @@ namespace Content.Server.Atmos.EntitySystems
continue;
}
var opacity = (byte) (ContentHelpers.RoundToLevels(
MathHelper.Clamp01((moles - gas.GasMolesVisible) /
(gas.GasMolesVisibleMax - gas.GasMolesVisible)) * 255, byte.MaxValue,
_thresholds) * 255 / (_thresholds - 1));
var opacity = GetOpacity(moles, gas.GasMolesVisible, gas.GasMolesVisibleMax);
if (oldOpacity == opacity)
continue;

View File

@@ -2,6 +2,7 @@ using System.Linq;
using Content.Server.Administration;
using Content.Server.Atmos;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Parallax;
using Content.Shared.Administration;
using Content.Shared.Atmos;
@@ -85,17 +86,18 @@ public sealed class PlanetCommand : IConsoleCommand
// Atmos
var atmos = _entManager.EnsureComponent<MapAtmosphereComponent>(mapUid);
atmos.Space = false;
var moles = new float[Atmospherics.AdjustedNumberOfGases];
moles[(int) Gas.Oxygen] = 21.824779f;
moles[(int) Gas.Nitrogen] = 82.10312f;
atmos.Mixture = new GasMixture(2500)
var mixture = new GasMixture(2500)
{
Temperature = 293.15f,
Moles = moles,
};
_entManager.System<AtmosphereSystem>().SetMapAtmosphere(mapUid, false, mixture, atmos);
_entManager.EnsureComponent<MapGridComponent>(mapUid);
shell.WriteLine(Loc.GetString("cmd-planet-success", ("mapId", mapId)));
}

View File

@@ -3,6 +3,7 @@ using System.Threading;
using System.Threading.Tasks;
using Content.Server.Atmos;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Robust.Shared.CPUJob.JobQueues;
using Content.Server.Ghost.Roles.Components;
using Content.Server.Parallax;
@@ -111,13 +112,13 @@ public sealed class SpawnSalvageMissionJob : Job<bool>
var moles = new float[Atmospherics.AdjustedNumberOfGases];
air.Gases.CopyTo(moles, 0);
var atmos = _entManager.EnsureComponent<MapAtmosphereComponent>(mapUid);
atmos.Space = air.Space;
atmos.Mixture = new GasMixture(2500)
_entManager.System<AtmosphereSystem>().SetMapSpace(mapUid, air.Space, atmos);
_entManager.System<AtmosphereSystem>().SetMapGasMixture(mapUid, new GasMixture(2500)
{
// TODO: temperature mods
Temperature = 293.15f,
Moles = moles,
};
}, atmos);
if (mission.Color != null)
{

View File

@@ -0,0 +1,22 @@
using Content.Shared.Atmos.EntitySystems;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.Components;
[NetworkedComponent]
public abstract class SharedMapAtmosphereComponent : Component
{
[ViewVariables] public SharedGasTileOverlaySystem.GasOverlayData OverlayData;
}
[Serializable, NetSerializable]
public sealed class MapAtmosphereComponentState : ComponentState
{
public SharedGasTileOverlaySystem.GasOverlayData Overlay;
public MapAtmosphereComponentState(SharedGasTileOverlaySystem.GasOverlayData overlay)
{
Overlay = overlay;
}
}