add new music for nuke (#15035)
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.gitignore
vendored
1
.gitignore
vendored
@@ -301,3 +301,4 @@ Resources/MapImages
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/Content.Docfx/api/
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/Content.Docfx/*site
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*.bak
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@@ -79,7 +79,7 @@ namespace Content.Server.Nuke
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public SoundSpecifier DisarmSound = new SoundPathSpecifier("/Audio/Misc/notice2.ogg");
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[DataField("armMusic")]
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public SoundSpecifier ArmMusic = new SoundPathSpecifier("/Audio/StationEvents/countdown.ogg");
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public SoundSpecifier ArmMusic = new SoundCollectionSpecifier("NukeMusic");
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// These datafields here are duplicates of those in explosive component. But I'm hesitant to use explosive
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// component, just in case at some point, somehow, when grenade crafting added in someone manages to wire up a
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Resources/Audio/StationEvents/attributions.yml
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Resources/Audio/StationEvents/attributions.yml
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@@ -0,0 +1,4 @@
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- files: ["running_out.ogg"]
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license: "CC-BY-3.0"
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copyright: "Created by Bolgarich"
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source: "https://www.youtube.com/watch?v=SzEp2nv6oZ4"
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BIN
Resources/Audio/StationEvents/running_out.ogg
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BIN
Resources/Audio/StationEvents/running_out.ogg
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Binary file not shown.
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Resources/Prototypes/SoundCollections/NukeMusic.yml
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Resources/Prototypes/SoundCollections/NukeMusic.yml
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@@ -0,0 +1,5 @@
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- type: soundCollection
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id: NukeMusic
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files:
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- /Audio/StationEvents/running_out.ogg
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- /Audio/StationEvents/countdown.ogg
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