add new music for nuke (#15035)

This commit is contained in:
pofitlo
2023-04-29 12:57:59 +04:00
committed by GitHub
parent 53c59f62f8
commit 447f08b10a
5 changed files with 11 additions and 1 deletions

1
.gitignore vendored
View File

@@ -301,3 +301,4 @@ Resources/MapImages
/Content.Docfx/api/
/Content.Docfx/*site
*.bak

View File

@@ -79,7 +79,7 @@ namespace Content.Server.Nuke
public SoundSpecifier DisarmSound = new SoundPathSpecifier("/Audio/Misc/notice2.ogg");
[DataField("armMusic")]
public SoundSpecifier ArmMusic = new SoundPathSpecifier("/Audio/StationEvents/countdown.ogg");
public SoundSpecifier ArmMusic = new SoundCollectionSpecifier("NukeMusic");
// These datafields here are duplicates of those in explosive component. But I'm hesitant to use explosive
// component, just in case at some point, somehow, when grenade crafting added in someone manages to wire up a

View File

@@ -0,0 +1,4 @@
- files: ["running_out.ogg"]
license: "CC-BY-3.0"
copyright: "Created by Bolgarich"
source: "https://www.youtube.com/watch?v=SzEp2nv6oZ4"

Binary file not shown.

View File

@@ -0,0 +1,5 @@
- type: soundCollection
id: NukeMusic
files:
- /Audio/StationEvents/running_out.ogg
- /Audio/StationEvents/countdown.ogg