add new music for nuke (#15035)
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@@ -79,7 +79,7 @@ namespace Content.Server.Nuke
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public SoundSpecifier DisarmSound = new SoundPathSpecifier("/Audio/Misc/notice2.ogg");
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[DataField("armMusic")]
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public SoundSpecifier ArmMusic = new SoundPathSpecifier("/Audio/StationEvents/countdown.ogg");
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public SoundSpecifier ArmMusic = new SoundCollectionSpecifier("NukeMusic");
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// These datafields here are duplicates of those in explosive component. But I'm hesitant to use explosive
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// component, just in case at some point, somehow, when grenade crafting added in someone manages to wire up a
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