Reagent container visualizer (#3529)
* Started working on beakers * Working sprite change * Fixed large beaker * Add bluepsace beaker * Add cryostasis beaker * Removed old rsi * Fixed dropper * No dropper problems * Working on syrigine * Better syr visualizer * Add dropper inhand * Syringe in-hands * Add base empty bottle for chemistry * Deleted old fillings * Simplified beaker in hand * Moved chemical bottles to seperate .yml * Fixed chem master * Serv3 when * Fixed grammar * Removed delays Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -278,7 +278,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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var actualVolume = ReagentUnit.Min(individualVolume, ReagentUnit.New(30));
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for (int i = 0; i < bottleAmount; i++)
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{
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var bottle = Owner.EntityManager.SpawnEntity("bottle", Owner.Transform.Coordinates);
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var bottle = Owner.EntityManager.SpawnEntity("ChemistryEmptyBottle01", Owner.Transform.Coordinates);
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var bufferSolution = BufferSolution.SplitSolution(actualVolume);
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