Reagent container visualizer (#3529)

* Started working on beakers

* Working sprite change

* Fixed large beaker

* Add bluepsace beaker

* Add cryostasis beaker

* Removed old rsi

* Fixed dropper

* No dropper problems

* Working on syrigine

* Better syr visualizer

* Add dropper inhand

* Syringe in-hands

* Add base empty bottle for chemistry

* Deleted old fillings

* Simplified beaker in hand

* Moved chemical bottles to seperate .yml

* Fixed chem master

* Serv3 when

* Fixed grammar

* Removed delays

Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
Alex Evgrashin
2021-03-11 12:24:17 +03:00
committed by GitHub
parent bdb17d17e9
commit 4455bab4c5
75 changed files with 559 additions and 40 deletions

View File

@@ -278,7 +278,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
var actualVolume = ReagentUnit.Min(individualVolume, ReagentUnit.New(30));
for (int i = 0; i < bottleAmount; i++)
{
var bottle = Owner.EntityManager.SpawnEntity("bottle", Owner.Transform.Coordinates);
var bottle = Owner.EntityManager.SpawnEntity("ChemistryEmptyBottle01", Owner.Transform.Coordinates);
var bufferSolution = BufferSolution.SplitSolution(actualVolume);