Anomaly Vessel visuals + audio (#13927)
@@ -25,7 +25,9 @@ public sealed partial class AnomalySystem
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SubscribeLocalEvent<AnomalyVesselComponent, InteractUsingEvent>(OnVesselInteractUsing);
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SubscribeLocalEvent<AnomalyVesselComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<AnomalyVesselComponent, ResearchServerGetPointsPerSecondEvent>(OnVesselGetPointsPerSecond);
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SubscribeLocalEvent<AnomalyVesselComponent, EntityUnpausedEvent>(OnUnpaused);
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SubscribeLocalEvent<AnomalyShutdownEvent>(OnVesselAnomalyShutdown);
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SubscribeLocalEvent<AnomalyStabilityChangedEvent>(OnVesselAnomalyStabilityChanged);
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}
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private void OnExamined(EntityUid uid, AnomalyVesselComponent component, ExaminedEvent args)
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@@ -94,6 +96,11 @@ public sealed partial class AnomalySystem
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args.Points += (int) (GetAnomalyPointValue(anomaly) * component.PointMultiplier);
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}
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private void OnUnpaused(EntityUid uid, AnomalyVesselComponent component, ref EntityUnpausedEvent args)
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{
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component.NextBeep += args.PausedTime;
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}
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private void OnVesselAnomalyShutdown(ref AnomalyShutdownEvent args)
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{
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foreach (var component in EntityQuery<AnomalyVesselComponent>())
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@@ -112,6 +119,18 @@ public sealed partial class AnomalySystem
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}
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}
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private void OnVesselAnomalyStabilityChanged(ref AnomalyStabilityChangedEvent args)
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{
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foreach (var component in EntityQuery<AnomalyVesselComponent>())
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{
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var ent = component.Owner;
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if (args.Anomaly != component.Anomaly)
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continue;
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UpdateVesselAppearance(ent, component);
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}
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}
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/// <summary>
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/// Updates the appearance of an anomaly vessel
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/// based on whether or not it has an anomaly
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@@ -125,11 +144,61 @@ public sealed partial class AnomalySystem
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var on = component.Anomaly != null;
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Appearance.SetData(uid, AnomalyVesselVisuals.HasAnomaly, on);
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if (!TryComp<AppearanceComponent>(uid, out var appearanceComponent))
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return;
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Appearance.SetData(uid, AnomalyVesselVisuals.HasAnomaly, on, appearanceComponent);
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if (TryComp<SharedPointLightComponent>(uid, out var pointLightComponent))
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{
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pointLightComponent.Enabled = on;
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}
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// arbitrary value for the generic visualizer to use.
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// i didn't feel like making an enum for this.
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var value = 1;
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if (TryComp<AnomalyComponent>(component.Anomaly, out var anomalyComp))
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{
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if (anomalyComp.Stability <= anomalyComp.DecayThreshold)
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{
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value = 2;
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}
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else if (anomalyComp.Stability >= anomalyComp.GrowthThreshold)
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{
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value = 3;
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}
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}
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Appearance.SetData(uid, AnomalyVesselVisuals.AnomalyState, value, appearanceComponent);
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_ambient.SetAmbience(uid, on);
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}
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private void UpdateVessels()
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{
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foreach (var vessel in EntityQuery<AnomalyVesselComponent>())
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{
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var vesselEnt = vessel.Owner;
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if (vessel.Anomaly is not { } anomUid)
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continue;
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if (!TryComp<AnomalyComponent>(anomUid, out var anomaly))
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continue;
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if (Timing.CurTime < vessel.NextBeep)
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continue;
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// a lerp between the max and min values for each threshold.
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// longer beeps that get shorter as the anomaly gets more extreme
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float timerPercentage;
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if (anomaly.Stability <= anomaly.DecayThreshold)
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timerPercentage = (anomaly.DecayThreshold - anomaly.Stability) / anomaly.DecayThreshold;
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else if (anomaly.Stability >= anomaly.GrowthThreshold)
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timerPercentage = (anomaly.Stability - anomaly.GrowthThreshold) / (1 - anomaly.GrowthThreshold);
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else //it's not unstable
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continue;
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Audio.PlayPvs(vessel.BeepSound, vesselEnt);
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var beepInterval = (vessel.MaxBeepInterval - vessel.MinBeepInterval) * (1 - timerPercentage) + vessel.MinBeepInterval;
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vessel.NextBeep = beepInterval + Timing.CurTime;
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}
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}
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}
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@@ -124,4 +124,11 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
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_ => throw new ArgumentOutOfRangeException()
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};
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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UpdateVessels();
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}
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}
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@@ -1,4 +1,6 @@
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using Content.Shared.Construction.Prototypes;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Anomaly.Components;
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@@ -37,4 +39,28 @@ public sealed class AnomalyVesselComponent : Component
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/// </summary>
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[DataField("partRatingPointModifier")]
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public float PartRatingPointModifier = 1.5f;
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/// <summary>
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/// The maximum time between each beep
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/// </summary>
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[DataField("maxBeepInterval")]
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public TimeSpan MaxBeepInterval = TimeSpan.FromSeconds(2f);
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/// <summary>
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/// The minimum time between each beep
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/// </summary>
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[DataField("minBeepInterval")]
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public TimeSpan MinBeepInterval = TimeSpan.FromSeconds(0.75f);
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/// <summary>
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/// When the next beep sound will play
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/// </summary>
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[DataField("nextBeep", customTypeSerializer:typeof(TimeOffsetSerializer))]
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public TimeSpan NextBeep = TimeSpan.Zero;
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/// <summary>
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/// The sound that is played repeatedly when the anomaly is destabilizing/decaying
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/// </summary>
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[DataField("beepSound")]
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public SoundSpecifier BeepSound = new SoundPathSpecifier("/Audio/Machines/vessel_warning.ogg");
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}
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@@ -38,7 +38,8 @@ public enum AnomalousParticleType : byte
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[Serializable, NetSerializable]
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public enum AnomalyVesselVisuals : byte
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{
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HasAnomaly
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HasAnomaly,
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AnomalyState
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}
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[Serializable, NetSerializable]
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@@ -12,3 +12,8 @@
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license: "CC0-1.0"
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copyright: "receipt printing.wav by 13F_Panska_Tlolkova_Matilda. This version is cleaned up, shortened, and converted to OGG."
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source: "https://freesound.org/people/13F_Panska_Tlolkova_Matilda/sounds/378331"
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- files: ["vessel_warning.ogg"]
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license: "CC-BY-4.0"
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copyright: "Created by AUDACITIER (freesound), converted to MONO and .ogg and edited by EmoGarbage404 (github)."
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source: "https://freesound.org/people/AUDACITIER/sounds/629196/"
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BIN
Resources/Audio/Machines/vessel_warning.ogg
Normal file
@@ -9,10 +9,11 @@
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sprite: Structures/Machines/Anomaly/anomaly_vessel.rsi
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layers:
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- state: base
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- state: powered
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- state: powered-1
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shader: unshaded
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map: ["enum.PowerDeviceVisualLayers.Powered"]
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- state: anomaly
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- state: anomaly-1
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visible: false
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shader: unshaded
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map: ["enum.AnomalyVesselVisualLayers.Base"]
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- state: panel
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@@ -54,6 +55,15 @@
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enum.AnomalyVesselVisualLayers.Base:
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True: { visible: true }
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False: { visible: false }
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enum.AnomalyVesselVisuals.AnomalyState:
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enum.PowerDeviceVisualLayers.Powered:
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1: { state: powered-1 }
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2: { state: powered-2 }
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3: { state: powered-3 }
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enum.AnomalyVesselVisualLayers.Base:
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1: { state: anomaly-1 }
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2: { state: anomaly-2 }
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3: { state: anomaly-3 }
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enum.WiresVisuals.MaintenancePanelState:
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enum.WiresVisualLayers.MaintenancePanel:
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True: { visible: false }
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Before Width: | Height: | Size: 283 B After Width: | Height: | Size: 283 B |
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After Width: | Height: | Size: 262 B |
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After Width: | Height: | Size: 259 B |
@@ -1,14 +1,20 @@
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{
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"version": 1,
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"license": "CC0-1.0",
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"copyright": "Created by EmoGarbage404",
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"copyright": "Created by EmoGarbage404 (github)",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "anomaly"
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"name": "anomaly-1"
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},
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{
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"name": "anomaly-2"
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},
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{
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"name": "anomaly-3"
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},
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{
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"name": "base"
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@@ -17,7 +23,13 @@
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"name": "panel"
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},
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{
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"name": "powered"
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"name": "powered-1"
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},
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{
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"name": "powered-2"
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},
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{
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"name": "powered-3"
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}
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]
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}
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Before Width: | Height: | Size: 133 B After Width: | Height: | Size: 133 B |
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After Width: | Height: | Size: 143 B |
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After Width: | Height: | Size: 143 B |