"New player" admin logging improvements (#35961)
* Initial commit * Adjust a whoooole bunch of logs * Also spears * Track going crit * Review fix * Review fixes
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@@ -240,7 +240,7 @@ public sealed class AmeControllerSystem : EntitySystem
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return;
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var humanReadableState = value ? "Inject" : "Not inject";
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_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{EntityManager.ToPrettyString(user.Value):player} has set the AME to {humanReadableState}");
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_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{EntityManager.ToPrettyString(user.Value):player} has set the AME to {humanReadableState}");
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}
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public void ToggleInjecting(EntityUid uid, EntityUid? user = null, AmeControllerComponent? controller = null)
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@@ -267,27 +267,15 @@ public sealed class AmeControllerSystem : EntitySystem
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return;
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var humanReadableState = controller.Injecting ? "Inject" : "Not inject";
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_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{EntityManager.ToPrettyString(user.Value):player} has set the AME to inject {controller.InjectionAmount} while set to {humanReadableState}");
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/* This needs to be information which an admin is very likely to want to be informed about in order to be an admin alert or have a sound notification.
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At the time of editing, players regularly "overclock" the AME and those cases require no admin attention.
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// Admin alert
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var safeLimit = int.MaxValue;
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if (TryGetAMENodeGroup(uid, out var group))
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safeLimit = group.CoreCount * 4;
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if (oldValue <= safeLimit && value > safeLimit)
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{
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if (_gameTiming.CurTime > controller.EffectCooldown)
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{
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_chatManager.SendAdminAlert(user.Value, $"increased AME over safe limit to {controller.InjectionAmount}");
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_audioSystem.PlayGlobal("/Audio/Misc/adminlarm.ogg",
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Filter.Empty().AddPlayers(_adminManager.ActiveAdmins), false, AudioParams.Default.WithVolume(-8f));
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controller.EffectCooldown = _gameTiming.CurTime + controller.CooldownDuration;
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}
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}
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*/
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var logImpact = (oldValue <= safeLimit && value > safeLimit) ? LogImpact.Extreme : LogImpact.Medium;
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_adminLogger.Add(LogType.Action, logImpact, $"{EntityManager.ToPrettyString(user.Value):player} has set the AME to inject {controller.InjectionAmount} while set to {humanReadableState}");
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}
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public void AdjustInjectionAmount(EntityUid uid, int delta, EntityUid? user = null, AmeControllerComponent? controller = null)
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