Entity Tables (EntitySpawnEntry replacement) (#30579)
* Entity table code * entity table examples * fix dat shit * access * tests tests tests * sloth review
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@@ -1,9 +1,10 @@
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using System.Numerics;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.Spawners.Components;
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using Content.Shared.EntityTable;
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using Content.Shared.GameTicking.Components;
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using JetBrains.Annotations;
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using Robust.Shared.Map;
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using Robust.Shared.Random;
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namespace Content.Server.Spawners.EntitySystems
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@@ -13,6 +14,7 @@ namespace Content.Server.Spawners.EntitySystems
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{
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly GameTicker _ticker = default!;
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[Dependency] private readonly EntityTableSystem _entityTable = default!;
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public override void Initialize()
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{
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@@ -21,6 +23,7 @@ namespace Content.Server.Spawners.EntitySystems
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SubscribeLocalEvent<GameRuleStartedEvent>(OnRuleStarted);
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SubscribeLocalEvent<ConditionalSpawnerComponent, MapInitEvent>(OnCondSpawnMapInit);
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SubscribeLocalEvent<RandomSpawnerComponent, MapInitEvent>(OnRandSpawnMapInit);
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SubscribeLocalEvent<EntityTableSpawnerComponent, MapInitEvent>(OnEntityTableSpawnMapInit);
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}
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private void OnCondSpawnMapInit(EntityUid uid, ConditionalSpawnerComponent component, MapInitEvent args)
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@@ -35,6 +38,13 @@ namespace Content.Server.Spawners.EntitySystems
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QueueDel(uid);
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}
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private void OnEntityTableSpawnMapInit(Entity<EntityTableSpawnerComponent> ent, ref MapInitEvent args)
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{
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Spawn(ent);
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if (ent.Comp.DeleteSpawnerAfterSpawn && !TerminatingOrDeleted(ent) && Exists(ent))
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QueueDel(ent);
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}
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private void OnRuleStarted(ref GameRuleStartedEvent args)
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{
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var query = EntityQueryEnumerator<ConditionalSpawnerComponent>();
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@@ -110,5 +120,23 @@ namespace Content.Server.Spawners.EntitySystems
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EntityManager.SpawnEntity(_robustRandom.Pick(component.Prototypes), coordinates);
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}
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private void Spawn(Entity<EntityTableSpawnerComponent> ent)
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{
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if (TerminatingOrDeleted(ent) || !Exists(ent))
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return;
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var coords = Transform(ent).Coordinates;
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var spawns = _entityTable.GetSpawns(ent.Comp.Table);
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foreach (var proto in spawns)
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{
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var xOffset = _robustRandom.NextFloat(-ent.Comp.Offset, ent.Comp.Offset);
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var yOffset = _robustRandom.NextFloat(-ent.Comp.Offset, ent.Comp.Offset);
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var trueCoords = coords.Offset(new Vector2(xOffset, yOffset));
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Spawn(proto, trueCoords);
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}
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}
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}
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}
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