Explosions can be spawned at any coordinate, play sound again.

This commit is contained in:
Pieter-Jan Briers
2021-01-24 16:06:03 +01:00
parent 935cfe4be5
commit 436694e376
2 changed files with 70 additions and 30 deletions

View File

@@ -0,0 +1,41 @@
using Content.Server.Explosions;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Map;
#nullable enable
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Fun)]
public sealed class ExplosionCommand : IClientCommand
{
public string Command => "explode";
public string Description => "Train go boom";
public string Help => "Usage: explode <x> <y> <dev> <heavy> <light> <flash>\n" +
"The explosion happens on the same map as the user.";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
{
if (player?.AttachedEntity == null)
{
shell.SendText(player, "You must have an attached entity.");
return;
}
var x = float.Parse(args[0]);
var y = float.Parse(args[1]);
var dev = int.Parse(args[2]);
var hvy = int.Parse(args[3]);
var lgh = int.Parse(args[4]);
var fla = int.Parse(args[5]);
var mapTransform = player.AttachedEntity.Transform.GetMapTransform();
var coords = new EntityCoordinates(mapTransform.Owner.Uid, x, y);
ExplosionHelper.SpawnExplosion(coords, dev, hvy, lgh, fla);
}
}
}