diff --git a/Content.Server/GameObjects/Components/AnchorableComponent.cs b/Content.Server/GameObjects/Components/AnchorableComponent.cs index 5ab4989660..b1d07fbc60 100644 --- a/Content.Server/GameObjects/Components/AnchorableComponent.cs +++ b/Content.Server/GameObjects/Components/AnchorableComponent.cs @@ -14,7 +14,7 @@ namespace Content.Server.GameObjects.Components { public override string Name => "Anchorable"; - int IInteractUsing.Priority { get => 1; } + int IInteractUsing.Priority => 1; /// /// Checks if a tool can change the anchored status. diff --git a/Content.Server/GameObjects/Components/PlaceableSurfaceComponent.cs b/Content.Server/GameObjects/Components/PlaceableSurfaceComponent.cs index 34e41ed1a9..54469fb856 100644 --- a/Content.Server/GameObjects/Components/PlaceableSurfaceComponent.cs +++ b/Content.Server/GameObjects/Components/PlaceableSurfaceComponent.cs @@ -12,7 +12,7 @@ namespace Content.Server.GameObjects.Components private bool _isPlaceable; public bool IsPlaceable { get => _isPlaceable; set => _isPlaceable = value; } - int IInteractUsing.Priority { get => 1; } + int IInteractUsing.Priority => 1; public override void ExposeData(ObjectSerializer serializer) {