Clean up vending machines and port their visualizer (#10465)

This commit is contained in:
Andreas Kämper
2022-08-31 14:12:09 +02:00
committed by GitHub
parent 6b0e03e0d7
commit 42f3155c85
62 changed files with 873 additions and 850 deletions

View File

@@ -1,62 +1,87 @@
using System;
using System.Collections.Generic;
using Content.Shared.VendingMachines;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using static Content.Shared.VendingMachines.SharedVendingMachineComponent;
namespace Content.Client.VendingMachines.UI
{
[GenerateTypedNameReferences]
public sealed partial class VendingMachineMenu : DefaultWindow
{
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private VendingMachineBoundUserInterface Owner { get; }
public event Action<ItemList.ItemListSelectedEventArgs>? OnItemSelected;
private List<VendingMachineInventoryEntry> _cachedInventory = new();
public VendingMachineMenu(VendingMachineBoundUserInterface owner)
public VendingMachineMenu()
{
IoCManager.InjectDependencies(this);
MinSize = SetSize = (250, 150);
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
Owner = owner;
VendingContents.OnItemSelected += ItemSelected;
VendingContents.OnItemSelected += args =>
{
OnItemSelected?.Invoke(args);
};
}
/// <summary>
/// Populates the list of available items on the vending machine interface
/// and sets icons based on their prototypes
/// </summary>
public void Populate(List<VendingMachineInventoryEntry> inventory)
{
VendingContents.Clear();
_cachedInventory = inventory;
var longestEntry = "";
foreach (VendingMachineInventoryEntry entry in inventory)
if (inventory.Count == 0)
{
var itemName = _prototypeManager.Index<EntityPrototype>(entry.ID).Name;
VendingContents.Clear();
var outOfStockText = Loc.GetString("vending-machine-component-try-eject-out-of-stock");
VendingContents.AddItem(outOfStockText);
SetSizeAfterUpdate(outOfStockText.Length);
return;
}
while (inventory.Count != VendingContents.Count)
{
if (inventory.Count > VendingContents.Count)
VendingContents.AddItem(string.Empty);
else
VendingContents.RemoveAt(VendingContents.Count - 1);
}
var longestEntry = string.Empty;
var spriteSystem = EntitySystem.Get<SpriteSystem>();
for (var i = 0; i < inventory.Count; i++)
{
var entry = inventory[i];
var vendingItem = VendingContents[i];
vendingItem.Text = string.Empty;
vendingItem.Icon = null;
var itemName = entry.ID;
Texture? icon = null;
if (_prototypeManager.TryIndex<EntityPrototype>(entry.ID, out var prototype))
{
itemName = prototype.Name;
icon = spriteSystem.GetPrototypeIcon(prototype).Default;
}
if (itemName.Length > longestEntry.Length)
longestEntry = itemName;
Texture? icon = null;
if(_prototypeManager.TryIndex(entry.ID, out EntityPrototype? prototype))
icon = SpriteComponent.GetPrototypeIcon(prototype, _resourceCache).Default;
VendingContents.AddItem($"{itemName} [{entry.Amount}]", icon);
vendingItem.Text = $"{itemName} [{entry.Amount}]";
vendingItem.Icon = icon;
}
SetSize = (Math.Clamp((longestEntry.Length + 2) * 12, 250, 300),
Math.Clamp(VendingContents.Count * 50, 150, 350));
SetSizeAfterUpdate(longestEntry.Length);
}
public void ItemSelected(ItemList.ItemListSelectedEventArgs args)
private void SetSizeAfterUpdate(int longestEntryLength)
{
Owner.Eject(_cachedInventory[args.ItemIndex].Type, _cachedInventory[args.ItemIndex].ID);
SetSize = (Math.Clamp((longestEntryLength + 2) * 12, 250, 300),
Math.Clamp(VendingContents.Count * 50, 150, 350));
}
}
}