Mapping autosaves (#10966)
This commit is contained in:
@@ -1,17 +1,18 @@
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// ReSharper disable once RedundantUsingDirective
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// Used to warn the player in big red letters in debug mode
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using System.Linq;
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Robust.Server.Player;
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using Robust.Server.Console.Commands;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Map;
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using Robust.Shared.Utility;
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using Robust.Shared.ContentPack;
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using System.Linq;
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namespace Content.Server.GameTicking.Commands
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namespace Content.Server.Mapping
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{
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[AdminCommand(AdminFlags.Server | AdminFlags.Mapping)]
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sealed class MappingCommand : IConsoleCommand
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@@ -89,11 +90,17 @@ namespace Content.Server.GameTicking.Commands
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mapId = mapManager.NextMapId();
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}
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string? toLoad = null;
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// either load a map or create a new one.
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if (args.Length <= 1)
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{
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shell.ExecuteCommand($"addmap {mapId} false");
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}
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else
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shell.ExecuteCommand($"loadmap {mapId} \"{CommandParsing.Escape(args[1])}\" 0 0 0 true");
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{
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toLoad = CommandParsing.Escape(args[1]);
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shell.ExecuteCommand($"loadmap {mapId} \"{toLoad}\" 0 0 0 true");
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}
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// was the map actually created?
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if (!mapManager.MapExists(mapId))
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@@ -109,7 +116,11 @@ namespace Content.Server.GameTicking.Commands
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shell.ExecuteCommand("aghost");
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}
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var cfg = IoCManager.Resolve<IConfigurationManager>();
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shell.ExecuteCommand("sudo cvar events.enabled false");
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if (cfg.GetCVar(CCVars.AutosaveEnabled))
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shell.ExecuteCommand($"toggleautosave {mapId} {toLoad ?? "NEWMAP"}");
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shell.ExecuteCommand($"tp 0 0 {mapId}");
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shell.RemoteExecuteCommand("mappingclientsidesetup");
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mapManager.SetMapPaused(mapId, true);
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158
Content.Server/Mapping/MappingSystem.cs
Normal file
158
Content.Server/Mapping/MappingSystem.cs
Normal file
@@ -0,0 +1,158 @@
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using System.IO;
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Robust.Server.Maps;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Server.Mapping;
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/// <summary>
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/// Handles autosaving maps.
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/// </summary>
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public sealed class MappingSystem : EntitySystem
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{
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[Dependency] private readonly IConsoleHost _conHost = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IMapLoader _mapLoader = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IResourceManager _resMan = default!;
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// Not a comp because I don't want to deal with this getting saved onto maps ever
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/// <summary>
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/// map id -> next autosave timespan & original filename.
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/// </summary>
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/// <returns></returns>
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private Dictionary<MapId, (TimeSpan next, string fileName)> _currentlyAutosaving = new();
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private ISawmill _sawmill = default!;
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private bool _autosaveEnabled;
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public override void Initialize()
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{
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base.Initialize();
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_conHost.RegisterCommand("toggleautosave",
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"Toggles autosaving for a map.",
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"autosave <map> <path if enabling>",
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ToggleAutosaveCommand);
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_sawmill = Logger.GetSawmill("autosave");
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_cfg.OnValueChanged(CCVars.AutosaveEnabled, SetAutosaveEnabled, true);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_cfg.UnsubValueChanged(CCVars.AutosaveEnabled, SetAutosaveEnabled);
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}
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private void SetAutosaveEnabled(bool b)
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{
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if (!b)
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_currentlyAutosaving.Clear();
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_autosaveEnabled = b;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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if (!_autosaveEnabled)
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return;
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foreach (var (map, (time, name))in _currentlyAutosaving.ToArray())
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{
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if (_timing.RealTime <= time)
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continue;
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if (!_mapManager.MapExists(map) || _mapManager.IsMapInitialized(map))
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{
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_sawmill.Warning($"Can't autosave map {map}; it doesn't exist, or is initialized. Removing from autosave.");
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_currentlyAutosaving.Remove(map);
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return;
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}
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var saveDir = Path.Combine(_cfg.GetCVar(CCVars.AutosaveDirectory), name);
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_resMan.UserData.CreateDir(new ResourcePath(saveDir).ToRootedPath());
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var path = Path.Combine(saveDir, $"{DateTime.Now.ToString("yyyy-M-dd_HH.mm.ss")}-AUTO.yml");
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_currentlyAutosaving[map] = (CalculateNextTime(), name);
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_sawmill.Info($"Autosaving map {name} ({map}) to {path}. Next save in {ReadableTimeLeft(map)} seconds.");
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_mapLoader.SaveMap(map, path);
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}
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}
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private TimeSpan CalculateNextTime()
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{
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return _timing.RealTime + TimeSpan.FromSeconds(_cfg.GetCVar(CCVars.AutosaveInterval));
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}
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private double ReadableTimeLeft(MapId map)
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{
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return Math.Round(_currentlyAutosaving[map].next.TotalSeconds - _timing.RealTime.TotalSeconds);
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}
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#region Public API
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public void ToggleAutosave(MapId map, string? path=null)
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{
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if (!_autosaveEnabled)
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return;
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if (path != null && _currentlyAutosaving.TryAdd(map, (CalculateNextTime(), Path.GetFileName(path))))
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{
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if (!_mapManager.MapExists(map) || _mapManager.IsMapInitialized(map))
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{
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_sawmill.Warning("Tried to enable autosaving on non-existant or already initialized map!");
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_currentlyAutosaving.Remove(map);
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return;
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}
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_sawmill.Info($"Started autosaving map {path} ({map}). Next save in {ReadableTimeLeft(map)} seconds.");
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}
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else
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{
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_currentlyAutosaving.Remove(map);
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_sawmill.Info($"Stopped autosaving on map {map}");
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}
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}
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#endregion
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#region Commands
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[AdminCommand(AdminFlags.Server | AdminFlags.Mapping)]
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private void ToggleAutosaveCommand(IConsoleShell shell, string argstr, string[] args)
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{
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if (args.Length != 1 && args.Length != 2)
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{
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shell.WriteError(Loc.GetString("shell-wrong-arguments-number"));
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return;
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}
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if (!int.TryParse(args[0], out var intMapId))
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{
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shell.WriteError(Loc.GetString("cmd-mapping-failure-integer", ("arg", args[0])));
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return;
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}
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string? path = null;
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if (args.Length == 2)
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{
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path = args[1];
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}
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var mapId = new MapId(intMapId);
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ToggleAutosave(mapId, path);
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}
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#endregion
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}
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@@ -1075,6 +1075,28 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<string>
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SalvageForced = CVarDef.Create("salvage.forced", "", CVar.SERVERONLY);
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/*
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* Mapping
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*/
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/// <summary>
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/// Will mapping mode enable autosaves when it's activated?
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/// </summary>
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public static readonly CVarDef<bool>
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AutosaveEnabled = CVarDef.Create("mapping.autosave", true, CVar.SERVERONLY);
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/// <summary>
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/// Autosave interval in seconds.
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/// </summary>
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public static readonly CVarDef<float>
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AutosaveInterval = CVarDef.Create("mapping.autosave_interval", 600f, CVar.SERVERONLY);
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/// <summary>
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/// Directory in server user data to save to. Saves will be inside folders in this directory.
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/// </summary>
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public static readonly CVarDef<string>
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AutosaveDirectory = CVarDef.Create("mapping.autosave_dir", "Autosaves", CVar.SERVERONLY);
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/*
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* Rules
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*/
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@@ -53,6 +53,7 @@
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- showsubfloor
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- showsubfloorforever
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- mapping
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- toggleautosave
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- toggledecals
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- nodevis
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- nodevisfilter
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