Remove most IEntity usages from explosions (#5240)

* Remove most IEntity usages from Destructible and Explosions

* Perform a minute amount of cleanup

* Fix build
This commit is contained in:
Javier Guardia Fernández
2021-11-09 21:24:35 +01:00
committed by GitHub
parent 3a4186f6f6
commit 42aaba9a5d
28 changed files with 294 additions and 277 deletions

View File

@@ -1,5 +1,5 @@
using System.Linq;
using Content.Server.Explosion;
using Content.Server.Explosion.EntitySystems;
using Content.Server.Pointing.Components;
using Content.Shared.MobState.Components;
using Content.Shared.Pointing.Components;
@@ -22,6 +22,8 @@ namespace Content.Server.Pointing.EntitySystems
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ExplosionSystem _explosions = default!;
public override void Initialize()
{
base.Initialize();
@@ -106,7 +108,7 @@ namespace Content.Server.Pointing.EntitySystems
return;
}
component.Owner.SpawnExplosion(0, 2, 1, 1);
_explosions.SpawnExplosion(uid, 0, 2, 1, 1);
SoundSystem.Play(Filter.Pvs(uid, entityManager: EntityManager), component.ExplosionSound.GetSound(), uid);
EntityManager.QueueDeleteEntity(uid);