Remove most IEntity usages from explosions (#5240)
* Remove most IEntity usages from Destructible and Explosions * Perform a minute amount of cleanup * Fix build
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3a4186f6f6
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42aaba9a5d
@@ -3,7 +3,6 @@ using System.Collections.Generic;
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using Content.Server.Stack;
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using Content.Shared.Prototypes;
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using Content.Shared.Random.Helpers;
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using Content.Shared.Stacks;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -19,9 +18,9 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
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[DataField("spawn")]
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public Dictionary<string, MinMax> Spawn { get; set; } = new();
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public void Execute(EntityUid owner, DestructibleSystem system, IEntityManager entityManager)
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public void Execute(EntityUid owner, DestructibleSystem system)
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{
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var position = entityManager.GetComponent<TransformComponent>(owner).MapPosition;
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var position = system.EntityManager.GetComponent<TransformComponent>(owner).MapPosition;
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foreach (var (entityId, minMax) in Spawn)
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{
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@@ -33,7 +32,7 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
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if (EntityPrototypeHelpers.HasComponent<StackComponent>(entityId))
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{
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var spawned = entityManager.SpawnEntity(entityId, position);
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var spawned = system.EntityManager.SpawnEntity(entityId, position);
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var stack = spawned.GetComponent<StackComponent>();
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EntitySystem.Get<StackSystem>().SetCount(spawned.Uid, count, stack);
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spawned.RandomOffset(0.5f);
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@@ -42,7 +41,7 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
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{
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for (var i = 0; i < count; i++)
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{
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var spawned = entityManager.SpawnEntity(entityId, position);
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var spawned = system.EntityManager.SpawnEntity(entityId, position);
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spawned.RandomOffset(0.5f);
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}
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}
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