Remove most IEntity usages from explosions (#5240)

* Remove most IEntity usages from Destructible and Explosions

* Perform a minute amount of cleanup

* Fix build
This commit is contained in:
Javier Guardia Fernández
2021-11-09 21:24:35 +01:00
committed by GitHub
parent 3a4186f6f6
commit 42aaba9a5d
28 changed files with 294 additions and 277 deletions

View File

@@ -1,9 +1,7 @@
using System;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Respiratory;
using Content.Server.Explosion;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Content.Server.Explosion.EntitySystems;
using Content.Server.UserInterface;
using Content.Shared.ActionBlocker;
using Content.Shared.Actions;
@@ -12,7 +10,6 @@ using Content.Shared.Actions.Components;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Audio;
using Content.Shared.DragDrop;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Sound;
@@ -271,7 +268,7 @@ namespace Content.Server.Atmos.Components
range = MaxExplosionRange;
}
Owner.SpawnExplosion((int) (range * 0.25f), (int) (range * 0.5f), (int) (range * 1.5f), 1);
EntitySystem.Get<ExplosionSystem>().SpawnExplosion(OwnerUid, (int) (range * 0.25f), (int) (range * 0.5f), (int) (range * 1.5f), 1);
Owner.QueueDelete();
return;