All computers play the keyboard sound + small research client cleanup (#7312)
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@@ -23,6 +23,7 @@ namespace Content.Client.Entry
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"EmitSoundOnLand",
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"EmitSoundOnTrigger",
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"EmitSoundOnActivate",
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"EmitSoundOnUIOpen",
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"NameIdentifier",
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"HeatResistance",
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"EntityStorage",
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@@ -17,9 +17,6 @@ namespace Content.Server.Research.Components
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[DataField("sound")]
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private SoundSpecifier _soundCollectionName = new SoundCollectionSpecifier("keyboard");
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[ViewVariables] private bool Powered => !_entMan.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver) || receiver.Powered;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ResearchConsoleUiKey.Key);
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@@ -92,19 +89,5 @@ namespace Content.Server.Research.Components
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return new ResearchConsoleBoundInterfaceState(points, pointsPerSecond);
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}
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/// <summary>
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/// Open the user interface on a certain player session.
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/// </summary>
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/// <param name="session">Session where the UI will be shown</param>
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public void OpenUserInterface(IPlayerSession session)
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{
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UserInterface?.Open(session);
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}
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public void PlayKeyboardSound()
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{
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SoundSystem.Play(Filter.Pvs(Owner), _soundCollectionName.GetSound(), Owner, AudioParams.Default);
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}
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}
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}
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@@ -1,8 +1,6 @@
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using Content.Server.UserInterface;
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using Content.Server.Research.Components;
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using JetBrains.Annotations;
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namespace Content.Server.Research
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{
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[UsedImplicitly]
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@@ -17,12 +15,6 @@ namespace Content.Server.Research
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ResearchConsoleComponent, AfterActivatableUIOpenEvent>(OnAfterUIOpen);
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}
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private void OnAfterUIOpen(EntityUid uid, ResearchConsoleComponent component, AfterActivatableUIOpenEvent args)
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{
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component.PlayKeyboardSound();
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}
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public bool RegisterServer(ResearchServerComponent server)
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@@ -0,0 +1,10 @@
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namespace Content.Server.Sound.Components
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{
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/// <summary>
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/// Simple sound emitter that emits sound on AfterActivatableUIOpenEvent
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/// </summary>
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[RegisterComponent]
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public sealed class EmitSoundOnUIOpenComponent : BaseEmitSoundComponent
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{
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}
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}
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@@ -2,6 +2,7 @@ using Content.Server.Explosion.EntitySystems;
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using Content.Server.Interaction.Components;
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using Content.Server.Sound.Components;
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using Content.Server.Throwing;
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using Content.Server.UserInterface;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Throwing;
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@@ -29,6 +30,7 @@ namespace Content.Server.Sound
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SubscribeLocalEvent<EmitSoundOnThrowComponent, ThrownEvent>(HandleEmitSoundOnThrown);
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SubscribeLocalEvent<EmitSoundOnActivateComponent, ActivateInWorldEvent>(HandleEmitSoundOnActivateInWorld);
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SubscribeLocalEvent<EmitSoundOnTriggerComponent, TriggerEvent>(HandleEmitSoundOnTrigger);
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SubscribeLocalEvent<EmitSoundOnUIOpenComponent, AfterActivatableUIOpenEvent>(HandleEmitSoundOnUIOpen);
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}
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private void HandleEmitSoundOnTrigger(EntityUid uid, EmitSoundOnTriggerComponent component, TriggerEvent args)
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@@ -64,6 +66,11 @@ namespace Content.Server.Sound
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arg.Handled = true;
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}
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private void HandleEmitSoundOnUIOpen(EntityUid eUI, BaseEmitSoundComponent component, AfterActivatableUIOpenEvent arg)
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{
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TryEmitSound(component);
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}
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private void TryEmitSound(BaseEmitSoundComponent component)
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{
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var audioParams = component.AudioParams.WithPitchScale((float) _random.NextGaussian(1, component.PitchVariation));
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@@ -41,3 +41,6 @@
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autoRot: true
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offset: "0, 0.4" # shine from the top, not bottom of the computer
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castShadows: false
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- type: EmitSoundOnUIOpen
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sound:
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collection: Keyboard
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@@ -1,5 +1,5 @@
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- type: soundCollection
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id: keyboard
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id: Keyboard
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files:
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- /Audio/Machines/Keyboard/keyboard1.ogg
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- /Audio/Machines/Keyboard/keyboard2.ogg
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