Misc mind tweaks and fixes (#20614)

This commit is contained in:
Leon Friedrich
2023-10-07 12:00:48 +11:00
committed by GitHub
parent ec452aa4a3
commit 427cae2d25
6 changed files with 98 additions and 12 deletions

View File

@@ -1,7 +1,12 @@
#nullable enable
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Content.Server.GameTicking;
using Content.Server.Players;
using Content.Shared.Mind;
using Content.Shared.Players;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Network;
@@ -25,6 +30,9 @@ public sealed partial class TestPair
public RobustIntegrationTest.ServerIntegrationInstance Server { get; private set; } = default!;
public RobustIntegrationTest.ClientIntegrationInstance Client { get; private set; } = default!;
public IPlayerSession? Player => (IPlayerSession?) Server.PlayerMan.Sessions.FirstOrDefault();
public PlayerData? PlayerData => Player?.Data.ContentData();
public PoolTestLogHandler ServerLogHandler { get; private set; } = default!;
public PoolTestLogHandler ClientLogHandler { get; private set; } = default!;

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@@ -0,0 +1,55 @@
#nullable enable
using Robust.Shared.Console;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Minds;
[TestFixture]
public sealed partial class MindTests
{
[Test]
public async Task DeleteAllThenGhost()
{
var settings = new PoolSettings
{
Dirty = true,
DummyTicker = false,
Connected = true
};
await using var pair = await PoolManager.GetServerClient(settings);
// Client is connected with a valid entity & mind
Assert.That(pair.Client.EntMan.EntityExists(pair.Client.Player?.ControlledEntity));
Assert.That(pair.Server.EntMan.EntityExists(pair.PlayerData?.Mind));
// Delete **everything**
var conHost = pair.Server.ResolveDependency<IConsoleHost>();
await pair.Server.WaitPost(() => conHost.ExecuteCommand("entities delete"));
await pair.RunTicksSync(5);
Assert.That(pair.Server.EntMan.EntityCount, Is.EqualTo(0));
Assert.That(pair.Client.EntMan.EntityCount, Is.EqualTo(0));
// Create a new map.
int mapId = 1;
await pair.Server.WaitPost(() => conHost.ExecuteCommand($"addmap {mapId}"));
await pair.RunTicksSync(5);
// Client is not attached to anything
Assert.Null(pair.Client.Player?.ControlledEntity);
Assert.Null(pair.PlayerData?.Mind);
// Attempt to ghost
var cConHost = pair.Client.ResolveDependency<IConsoleHost>();
await pair.Client.WaitPost(() => cConHost.ExecuteCommand("ghost"));
await pair.RunTicksSync(10);
// Client should be attached to a ghost placed on the new map.
Assert.That(pair.Client.EntMan.EntityExists(pair.Client.Player?.ControlledEntity));
Assert.That(pair.Server.EntMan.EntityExists(pair.PlayerData?.Mind));
var xform = pair.Client.Transform(pair.Client.Player!.ControlledEntity!.Value);
Assert.That(xform.MapID, Is.EqualTo(new MapId(mapId)));
await pair.CleanReturnAsync();
}
}

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@@ -27,8 +27,8 @@ namespace Content.Server.Ghost
var minds = _entities.System<SharedMindSystem>();
if (!minds.TryGetMind(player, out var mindId, out var mind))
{
shell.WriteLine("You have no Mind, you can't ghost.");
return;
mindId = minds.CreateMind(player.UserId);
mind = _entities.GetComponent<MindComponent>(mindId);
}
if (!EntitySystem.Get<GameTicker>().OnGhostAttempt(mindId, true, true, mind))

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@@ -31,6 +31,25 @@ public sealed class MindSystem : SharedMindSystem
base.Initialize();
SubscribeLocalEvent<MindContainerComponent, EntityTerminatingEvent>(OnMindContainerTerminating);
SubscribeLocalEvent<MindComponent, ComponentShutdown>(OnMindShutdown);
}
private void OnMindShutdown(EntityUid uid, MindComponent mind, ComponentShutdown args)
{
if (mind.UserId is {} user)
{
UserMinds.Remove(user);
if (_players.GetPlayerData(user).ContentData() is { } oldData)
oldData.Mind = null;
mind.UserId = null;
}
if (!TryComp(mind.OwnedEntity, out MetaDataComponent? meta) || meta.EntityLifeStage >= EntityLifeStage.Terminating)
return;
RaiseLocalEvent(mind.OwnedEntity.Value, new MindRemovedMessage(uid, mind), true);
mind.OwnedEntity = null;
mind.OwnedComponent = null;
}
private void OnMindContainerTerminating(EntityUid uid, MindContainerComponent component, ref EntityTerminatingEvent args)
@@ -195,11 +214,11 @@ public sealed class MindSystem : SharedMindSystem
public override void TransferTo(EntityUid mindId, EntityUid? entity, bool ghostCheckOverride = false, bool createGhost = true,
MindComponent? mind = null)
{
base.TransferTo(mindId, entity, ghostCheckOverride, createGhost, mind);
if (!Resolve(mindId, ref mind))
if (mind == null && !Resolve(mindId, ref mind))
return;
base.TransferTo(mindId, entity, ghostCheckOverride, createGhost, mind);
if (entity == mind.OwnedEntity)
return;

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@@ -65,8 +65,7 @@ namespace Content.Shared.Mind
/// The component currently owned by this mind.
/// Can be null.
/// </summary>
[ViewVariables]
public MindContainerComponent? OwnedComponent { get; internal set; }
[ViewVariables] public MindContainerComponent? OwnedComponent;
/// <summary>
/// The entity currently owned by this mind.

View File

@@ -8,13 +8,11 @@ using Content.Shared.Interaction.Events;
using Content.Shared.Mind.Components;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Objectives;
using Content.Shared.Objectives.Systems;
using Content.Shared.Players;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Players;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Shared.Mind;
@@ -25,6 +23,7 @@ public abstract class SharedMindSystem : EntitySystem
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedObjectivesSystem _objectives = default!;
[Dependency] private readonly SharedPlayerSystem _player = default!;
[Dependency] private readonly MetaDataSystem _metadata = default!;
// This is dictionary is required to track the minds of disconnected players that may have had their entity deleted.
protected readonly Dictionary<NetUserId, EntityUid> UserMinds = new();
@@ -132,12 +131,11 @@ public abstract class SharedMindSystem : EntitySystem
public EntityUid CreateMind(NetUserId? userId, string? name = null)
{
var mindId = Spawn(null, MapCoordinates.Nullspace);
_metadata.SetEntityName(mindId, name == null ? "mind" : $"mind ({name})");
var mind = EnsureComp<MindComponent>(mindId);
mind.CharacterName = name;
SetUserId(mindId, userId, mind);
Dirty(mindId, MetaData(mindId));
return mindId;
}
@@ -343,7 +341,14 @@ public abstract class SharedMindSystem : EntitySystem
{
mindId = default;
mind = null;
return _player.ContentData(player) is { } data && TryGetMind(data, out mindId, out mind);
if (_player.ContentData(player) is not { } data)
return false;
if (TryGetMind(data, out mindId, out mind))
return true;
DebugTools.AssertNull(data.Mind);
return false;
}
/// <summary>