Make integration tests use an empty map instead of saltern by default (#3094)
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@@ -6,7 +6,6 @@ using Content.Server.GameObjects.Components.Strap;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Content.Shared.GameObjects.Components.Buckle;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
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using Content.Shared.Utility;
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@@ -45,7 +44,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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public async Task BuckleUnbuckleCooldownRangeTest()
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{
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var options = new ServerIntegrationOptions {ExtraPrototypes = PROTOTYPES};
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var server = StartServerDummyTicker(options);
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var server = StartServer(options);
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IEntity human = null;
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IEntity chair = null;
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@@ -55,13 +54,14 @@ namespace Content.IntegrationTests.Tests.Buckle
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await server.WaitAssertion(() =>
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{
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var mapManager = IoCManager.Resolve<IMapManager>();
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mapManager.CreateNewMapEntity(MapId.Nullspace);
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var entityManager = IoCManager.Resolve<IEntityManager>();
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human = entityManager.SpawnEntity("BuckleDummy", MapCoordinates.Nullspace);
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chair = entityManager.SpawnEntity("StrapDummy", MapCoordinates.Nullspace);
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var gridId = new GridId(1);
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var grid = mapManager.GetGrid(gridId);
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var coordinates = grid.GridEntityId.ToCoordinates();
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human = entityManager.SpawnEntity("BuckleDummy", coordinates);
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chair = entityManager.SpawnEntity("StrapDummy", coordinates);
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// Default state, unbuckled
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Assert.True(human.TryGetComponent(out buckle));
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@@ -197,31 +197,24 @@ namespace Content.IntegrationTests.Tests.Buckle
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var options = new ServerIntegrationOptions {ExtraPrototypes = PROTOTYPES};
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var server = StartServer(options);
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IEntity human;
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IEntity chair;
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IEntity human = null;
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BuckleComponent buckle = null;
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HandsComponent hands = null;
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IBody body = null;
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await server.WaitIdleAsync();
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await server.WaitAssertion(() =>
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{
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var mapManager = IoCManager.Resolve<IMapManager>();
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var mapId = new MapId(1);
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mapManager.CreateNewMapEntity(mapId);
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var gridId = new GridId(1);
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var grid = mapManager.CreateGrid(mapId, gridId);
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var coordinates = grid.GridEntityId.ToCoordinates();
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var tileManager = IoCManager.Resolve<ITileDefinitionManager>();
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var tileId = tileManager["underplating"].TileId;
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var tile = new Tile(tileId);
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grid.SetTile(coordinates, tile);
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var gridId = new GridId(1);
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var grid = mapManager.GetGrid(gridId);
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var coordinates = grid.GridEntityId.ToCoordinates();
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human = entityManager.SpawnEntity("BuckleDummy", coordinates);
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chair = entityManager.SpawnEntity("StrapDummy", coordinates);
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IEntity chair = entityManager.SpawnEntity("StrapDummy", coordinates);
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// Component sanity check
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Assert.True(human.TryGetComponent(out buckle));
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@@ -279,6 +272,8 @@ namespace Content.IntegrationTests.Tests.Buckle
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{
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Assert.Null(hands.GetItem(slot));
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}
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buckle.TryUnbuckle(human, true);
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});
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}
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@@ -295,19 +290,11 @@ namespace Content.IntegrationTests.Tests.Buckle
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await server.WaitAssertion(() =>
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{
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var mapManager = IoCManager.Resolve<IMapManager>();
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var mapId = new MapId(1);
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mapManager.CreateNewMapEntity(mapId);
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var gridId = new GridId(1);
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var grid = mapManager.CreateGrid(mapId, gridId);
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var coordinates = grid.GridEntityId.ToCoordinates();
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var tileManager = IoCManager.Resolve<ITileDefinitionManager>();
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var tileId = tileManager["underplating"].TileId;
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var tile = new Tile(tileId);
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grid.SetTile(coordinates, tile);
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var gridId = new GridId(1);
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var grid = mapManager.GetGrid(gridId);
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var coordinates = grid.GridEntityId.ToCoordinates();
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human = entityManager.SpawnEntity("BuckleDummy", coordinates);
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chair = entityManager.SpawnEntity("StrapDummy", coordinates);
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