Cleanup GhostSystem (#17526)
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@@ -26,21 +26,22 @@ using Robust.Shared.Timing;
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namespace Content.Server.Ghost
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{
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public sealed partial class GhostSystem : SharedGhostSystem
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public sealed class GhostSystem : SharedGhostSystem
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{
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly SharedEyeSystem _eye = default!;
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[Dependency] private readonly FollowerSystem _followerSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly JobSystem _jobs = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly MindSystem _minds = default!;
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[Dependency] private readonly SharedMindSystem _mindSystem = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly GameTicker _ticker = default!;
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[Dependency] private readonly SharedMindSystem _mindSystem = default!;
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly FollowerSystem _followerSystem = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedEyeSystem _eye = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly MindSystem _minds = default!;
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[Dependency] private readonly JobSystem _jobs = default!;
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public override void Initialize()
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{
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@@ -72,10 +73,10 @@ namespace Content.Server.Ghost
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if (args.Handled)
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return;
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var ents = _lookup.GetEntitiesInRange(args.Performer, component.BooRadius);
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var entities = _lookup.GetEntitiesInRange(args.Performer, component.BooRadius);
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var booCounter = 0;
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foreach (var ent in ents)
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foreach (var ent in entities)
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{
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var handled = DoGhostBooEvent(ent);
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@@ -92,7 +93,7 @@ namespace Content.Server.Ghost
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private void OnRelayMoveInput(EntityUid uid, GhostOnMoveComponent component, ref MoveInputEvent args)
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{
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// Let's not ghost if our mind is visiting...
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if (EntityManager.HasComponent<VisitingMindComponent>(uid))
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if (HasComp<VisitingMindComponent>(uid))
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return;
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if (!_minds.TryGetMind(uid, out var mindId, out var mind) || mind.IsVisitingEntity)
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@@ -107,19 +108,16 @@ namespace Content.Server.Ghost
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private void OnGhostStartup(EntityUid uid, GhostComponent component, ComponentStartup args)
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{
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// Allow this entity to be seen by other ghosts.
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var visibility = EntityManager.EnsureComponent<VisibilityComponent>(uid);
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var visibility = EnsureComp<VisibilityComponent>(uid);
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if (_ticker.RunLevel != GameRunLevel.PostRound)
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{
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_visibilitySystem.AddLayer(visibility, (int) VisibilityFlags.Ghost, false);
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_visibilitySystem.RemoveLayer(visibility, (int) VisibilityFlags.Normal, false);
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_visibilitySystem.RefreshVisibility(visibility);
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_visibilitySystem.AddLayer(uid, visibility, (int) VisibilityFlags.Ghost, false);
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_visibilitySystem.RemoveLayer(uid, visibility, (int) VisibilityFlags.Normal, false);
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_visibilitySystem.RefreshVisibility(uid, visibilityComponent: visibility);
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}
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if (EntityManager.TryGetComponent(uid, out EyeComponent? eye))
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{
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_eye.SetVisibilityMask(uid, eye.VisibilityMask | (int) VisibilityFlags.Ghost, eye);
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}
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SetCanSeeGhosts(uid, true);
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var time = _gameTiming.CurTime;
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component.TimeOfDeath = time;
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@@ -140,24 +138,32 @@ namespace Content.Server.Ghost
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private void OnGhostShutdown(EntityUid uid, GhostComponent component, ComponentShutdown args)
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{
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// Perf: If the entity is deleting itself, no reason to change these back.
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if (!Terminating(uid))
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if (Terminating(uid))
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return;
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// Entity can't be seen by ghosts anymore.
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if (TryComp(uid, out VisibilityComponent? visibility))
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{
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// Entity can't be seen by ghosts anymore.
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if (EntityManager.TryGetComponent(uid, out VisibilityComponent? visibility))
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{
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_visibilitySystem.RemoveLayer(visibility, (int) VisibilityFlags.Ghost, false);
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_visibilitySystem.AddLayer(visibility, (int) VisibilityFlags.Normal, false);
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_visibilitySystem.RefreshVisibility(visibility);
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}
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// Entity can't see ghosts anymore.
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if (EntityManager.TryGetComponent(uid, out EyeComponent? eye))
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{
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_eye.SetVisibilityMask(uid, eye.VisibilityMask & ~(int) VisibilityFlags.Ghost, eye);
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}
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_actions.RemoveAction(uid, component.ActionEntity);
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_visibilitySystem.RemoveLayer(uid, visibility, (int) VisibilityFlags.Ghost, false);
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_visibilitySystem.AddLayer(uid, visibility, (int) VisibilityFlags.Normal, false);
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_visibilitySystem.RefreshVisibility(uid, visibilityComponent: visibility);
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}
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// Entity can't see ghosts anymore.
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SetCanSeeGhosts(uid, false);
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_actions.RemoveAction(uid, component.ActionEntity);
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}
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private void SetCanSeeGhosts(EntityUid uid, bool canSee, EyeComponent? eyeComponent = null)
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{
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if (!Resolve(uid, ref eyeComponent, false))
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return;
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if (canSee)
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_eye.SetVisibilityMask(uid, eyeComponent.VisibilityMask | (int) VisibilityFlags.Ghost, eyeComponent);
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else
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_eye.SetVisibilityMask(uid, eyeComponent.VisibilityMask & ~(int) VisibilityFlags.Ghost, eyeComponent);
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}
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private void OnGhostExamine(EntityUid uid, GhostComponent component, ExaminedEvent args)
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@@ -170,6 +176,8 @@ namespace Content.Server.Ghost
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args.PushMarkup(deathTimeInfo);
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}
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#region Ghost Deletion
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private void OnMindRemovedMessage(EntityUid uid, GhostComponent component, MindRemovedMessage args)
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{
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DeleteEntity(uid);
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@@ -185,10 +193,36 @@ namespace Content.Server.Ghost
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DeleteEntity(uid);
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}
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private void DeleteEntity(EntityUid uid)
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{
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if (Deleted(uid) || Terminating(uid))
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return;
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QueueDel(uid);
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}
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#endregion
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private void OnGhostReturnToBodyRequest(GhostReturnToBodyRequest msg, EntitySessionEventArgs args)
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{
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if (args.SenderSession.AttachedEntity is not {Valid: true} attached
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|| !TryComp(attached, out GhostComponent? ghost)
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|| !ghost.CanReturnToBody
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|| !TryComp(attached, out ActorComponent? actor))
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{
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Log.Warning($"User {args.SenderSession.Name} sent an invalid {nameof(GhostReturnToBodyRequest)}");
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return;
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}
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_mindSystem.UnVisit(actor.PlayerSession);
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}
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#region Warp
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private void OnGhostWarpsRequest(GhostWarpsRequestEvent msg, EntitySessionEventArgs args)
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{
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if (args.SenderSession.AttachedEntity is not {Valid: true} entity ||
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!EntityManager.HasComponent<GhostComponent>(entity))
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if (args.SenderSession.AttachedEntity is not {Valid: true} entity
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|| !HasComp<GhostComponent>(entity))
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{
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Log.Warning($"User {args.SenderSession.Name} sent a {nameof(GhostWarpsRequestEvent)} without being a ghost.");
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return;
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@@ -198,24 +232,10 @@ namespace Content.Server.Ghost
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RaiseNetworkEvent(response, args.SenderSession.ConnectedClient);
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}
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private void OnGhostReturnToBodyRequest(GhostReturnToBodyRequest msg, EntitySessionEventArgs args)
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{
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if (args.SenderSession.AttachedEntity is not {Valid: true} attached ||
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!EntityManager.TryGetComponent(attached, out GhostComponent? ghost) ||
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!ghost.CanReturnToBody ||
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!EntityManager.TryGetComponent(attached, out ActorComponent? actor))
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{
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Log.Warning($"User {args.SenderSession.Name} sent an invalid {nameof(GhostReturnToBodyRequest)}");
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return;
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}
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_mindSystem.UnVisit(actor.PlayerSession);
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}
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private void OnGhostWarpToTargetRequest(GhostWarpToTargetRequestEvent msg, EntitySessionEventArgs args)
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{
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if (args.SenderSession.AttachedEntity is not {Valid: true} attached ||
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!EntityManager.TryGetComponent(attached, out GhostComponent? ghost))
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if (args.SenderSession.AttachedEntity is not {Valid: true} attached
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|| !TryComp(attached, out GhostComponent? _))
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{
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Log.Warning($"User {args.SenderSession.Name} tried to warp to {msg.Target} without being a ghost.");
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return;
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@@ -223,34 +243,25 @@ namespace Content.Server.Ghost
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var target = GetEntity(msg.Target);
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if (!EntityManager.EntityExists(target))
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if (!Exists(target))
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{
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Log.Warning($"User {args.SenderSession.Name} tried to warp to an invalid entity id: {msg.Target}");
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return;
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}
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if (TryComp(target, out WarpPointComponent? warp) && warp.Follow
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|| HasComp<MobStateComponent>(target))
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if ((TryComp(target, out WarpPointComponent? warp) && warp.Follow) || HasComp<MobStateComponent>(target))
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{
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_followerSystem.StartFollowingEntity(attached, target);
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return;
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_followerSystem.StartFollowingEntity(attached, target);
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return;
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}
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var xform = Transform(attached);
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xform.Coordinates = Transform(target).Coordinates;
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xform.AttachToGridOrMap();
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_transformSystem.SetCoordinates(attached, xform, Transform(target).Coordinates);
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_transformSystem.AttachToGridOrMap(attached, xform);
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if (TryComp(attached, out PhysicsComponent? physics))
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_physics.SetLinearVelocity(attached, Vector2.Zero, body: physics);
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}
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private void DeleteEntity(EntityUid uid)
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{
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if (Deleted(uid) || Terminating(uid))
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return;
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QueueDel(uid);
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}
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private IEnumerable<GhostWarp> GetLocationWarps()
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{
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var allQuery = AllEntityQuery<WarpPointComponent>();
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@@ -258,9 +269,7 @@ namespace Content.Server.Ghost
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while (allQuery.MoveNext(out var uid, out var warp))
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{
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if (warp.Location != null)
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{
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yield return new GhostWarp(GetNetEntity(uid), warp.Location, true);
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}
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}
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}
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@@ -268,21 +277,23 @@ namespace Content.Server.Ghost
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{
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foreach (var player in _playerManager.Sessions)
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{
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if (player.AttachedEntity is {Valid: true} attached)
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{
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if (attached == except) continue;
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if (player.AttachedEntity is not {Valid: true} attached)
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continue;
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TryComp<MindContainerComponent>(attached, out var mind);
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if (attached == except) continue;
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var jobName = _jobs.MindTryGetJobName(mind?.Mind);
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var playerInfo = $"{EntityManager.GetComponent<MetaDataComponent>(attached).EntityName} ({jobName})";
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TryComp<MindContainerComponent>(attached, out var mind);
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if (_mobState.IsAlive(attached) || _mobState.IsCritical(attached))
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yield return new GhostWarp(GetNetEntity(attached), playerInfo, false);
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}
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var jobName = _jobs.MindTryGetJobName(mind?.Mind);
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var playerInfo = $"{Comp<MetaDataComponent>(attached).EntityName} ({jobName})";
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if (_mobState.IsAlive(attached) || _mobState.IsCritical(attached))
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yield return new GhostWarp(GetNetEntity(attached), playerInfo, false);
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}
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}
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#endregion
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private void OnEntityStorageInsertAttempt(EntityUid uid, GhostComponent comp, ref InsertIntoEntityStorageAttemptEvent args)
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{
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args.Cancelled = true;
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@@ -293,19 +304,20 @@ namespace Content.Server.Ghost
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/// </summary>
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public void MakeVisible(bool visible)
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{
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foreach (var (_, vis) in EntityQuery<GhostComponent, VisibilityComponent>())
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var entityQuery = EntityQueryEnumerator<GhostComponent, VisibilityComponent>();
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while (entityQuery.MoveNext(out var uid, out _, out var vis))
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{
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if (visible)
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{
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_visibilitySystem.AddLayer(vis, (int) VisibilityFlags.Normal, false);
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_visibilitySystem.RemoveLayer(vis, (int) VisibilityFlags.Ghost, false);
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_visibilitySystem.AddLayer(uid, vis, (int) VisibilityFlags.Normal, false);
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_visibilitySystem.RemoveLayer(uid, vis, (int) VisibilityFlags.Ghost, false);
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}
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else
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{
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_visibilitySystem.AddLayer(vis, (int) VisibilityFlags.Ghost, false);
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_visibilitySystem.RemoveLayer(vis, (int) VisibilityFlags.Normal, false);
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_visibilitySystem.AddLayer(uid, vis, (int) VisibilityFlags.Ghost, false);
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_visibilitySystem.RemoveLayer(uid, vis, (int) VisibilityFlags.Normal, false);
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}
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_visibilitySystem.RefreshVisibility(vis);
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_visibilitySystem.RefreshVisibility(uid, visibilityComponent: vis);
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}
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}
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@@ -324,6 +336,7 @@ namespace Content.Server.Ghost
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public string Command => "toggleghosts";
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public string Description => "Toggles ghost visibility";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (shell.Player == null)
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@@ -335,9 +348,7 @@ namespace Content.Server.Ghost
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if (uid == null
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|| !entityManager.HasComponent<GhostComponent>(uid)
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|| !entityManager.TryGetComponent<EyeComponent>(uid, out var eyeComponent))
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{
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return;
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}
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entityManager.System<EyeSystem>().SetVisibilityMask(uid.Value, eyeComponent.VisibilityMask ^ (int) VisibilityFlags.Ghost, eyeComponent);
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}
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@@ -675,6 +675,7 @@ public sealed class $CLASS$ : Shared$CLASS$ {
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Thonk/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=threadsafe/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=tickrate/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=toggleghosts/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Toolshed/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Toolshed_0027s/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Trasen/@EntryIndexedValue">True</s:Boolean>
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