Add filled toolbelt variant for easy engineering (#458)

* Add filled toolbelt variant for easy engineering

* Petty newline
This commit is contained in:
dylanstrategie
2019-11-23 21:56:32 +01:00
committed by Pieter-Jan Briers
parent 3a7a3a89ba
commit 421847e9d3
3 changed files with 47 additions and 4 deletions

View File

@@ -0,0 +1,36 @@
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.Components.Items.Storage.Fill
{
[RegisterComponent]
internal sealed class UtilityBeltClothingFillComponent : Component, IMapInit
{
public override string Name => "UtilityBeltClothingFill";
#pragma warning disable 649
[Dependency] private readonly IEntityManager _entityManager;
#pragma warning restore 649
void IMapInit.MapInit()
{
var storage = Owner.GetComponent<IStorageComponent>();
void Spawn(string prototype)
{
storage.Insert(_entityManager.SpawnEntity(prototype));
}
Spawn("Crowbar");
Spawn("Wrench");
Spawn("Screwdriver");
Spawn("Wirecutter");
Spawn("Welder");
Spawn("Multitool");
Spawn("CableStack");
}
}
}

View File

@@ -3049,7 +3049,7 @@ entities:
mask: 5
bounds: -0.25,-0.25,0.25,0.25
type: Collidable
- type: UtilityBeltClothing
- type: UtilityBeltClothingFilled
uid: 260
components:
- grid: 0
@@ -3067,7 +3067,7 @@ entities:
entities: []
type: Robust.Server.GameObjects.Components.Container.Container
type: ContainerContainer
- type: UtilityBeltClothing
- type: UtilityBeltClothingFilled
uid: 261
components:
- grid: 0

View File

@@ -20,7 +20,14 @@
sprite: Clothing/belt_utility.rsi
state: utilitybelt
- type: Clothing
Size: 30
Size: 50
sprite: Clothing/belt_utility.rsi
- type: Storage
Capacity: 30
Capacity: 40 # Full tool loadout is 35, plus an extra
- type: entity
id: UtilityBeltClothingFilled
parent: UtilityBeltClothing
components:
- type: UtilityBeltClothingFill