ECS construction machines (#6354)
This commit is contained in:
@@ -1,11 +1,9 @@
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Construction.Components;
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using Content.Shared.Construction;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -101,7 +99,7 @@ namespace Content.Server.Construction.Completions
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if (entityManager.TryGetComponent(machine, out MachineComponent? machineComp))
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{
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machineComp.RefreshParts();
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constructionSystem.RefreshParts(machineComp);
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}
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entityManager.DeleteEntity(uid);
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@@ -1,125 +1,18 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.Stack;
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using Robust.Shared.Containers;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Construction.Components
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{
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[RegisterComponent]
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public class MachineComponent : Component, IMapInit
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[RegisterComponent, ComponentProtoName("Machine")]
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public sealed class MachineComponent : Component
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[DataField("board")]
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[DataField("board", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string? BoardPrototype { get; private set; }
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private Container _boardContainer = default!;
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private Container _partContainer = default!;
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protected override void Initialize()
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{
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base.Initialize();
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_boardContainer = Owner.EnsureContainer<Container>(MachineFrameComponent.BoardContainer);
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_partContainer = Owner.EnsureContainer<Container>(MachineFrameComponent.PartContainer);
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}
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public IEnumerable<MachinePartComponent> GetAllParts()
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{
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foreach (var entity in _partContainer.ContainedEntities)
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{
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if (_entMan.TryGetComponent<MachinePartComponent?>(entity, out var machinePart))
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yield return machinePart;
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}
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}
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public void RefreshParts()
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{
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foreach (var refreshable in _entMan.GetComponents<IRefreshParts>(Owner))
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{
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refreshable.RefreshParts(GetAllParts());
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}
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}
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public void CreateBoardAndStockParts()
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{
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// Entity might not be initialized yet.
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var boardContainer = Owner.EnsureContainer<Container>(MachineFrameComponent.BoardContainer, out var existedBoard);
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var partContainer = Owner.EnsureContainer<Container>(MachineFrameComponent.PartContainer, out var existedParts);
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if (string.IsNullOrEmpty(BoardPrototype))
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return;
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var entityManager = _entMan;
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if (existedBoard || existedParts)
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{
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// We're done here, let's suppose all containers are correct just so we don't screw SaveLoadSave.
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if (boardContainer.ContainedEntities.Count > 0)
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return;
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}
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var board = entityManager.SpawnEntity(BoardPrototype, _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
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if (!_boardContainer.Insert(board))
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{
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throw new Exception($"Couldn't insert board with prototype {BoardPrototype} to machine with prototype {_entMan.GetComponent<MetaDataComponent>(Owner).EntityPrototype?.ID ?? "N/A"}!");
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}
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if (!_entMan.TryGetComponent<MachineBoardComponent?>(board, out var machineBoard))
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{
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throw new Exception($"Entity with prototype {BoardPrototype} doesn't have a {nameof(MachineBoardComponent)}!");
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}
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foreach (var (part, amount) in machineBoard.Requirements)
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{
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for (var i = 0; i < amount; i++)
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{
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var p = entityManager.SpawnEntity(MachinePartComponent.Prototypes[part], _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
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if (!partContainer.Insert(p))
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throw new Exception($"Couldn't insert machine part of type {part} to machine with prototype {_entMan.GetComponent<MetaDataComponent>(Owner).EntityPrototype?.ID ?? "N/A"}!");
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}
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}
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foreach (var (stackType, amount) in machineBoard.MaterialRequirements)
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{
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var stack = EntitySystem.Get<StackSystem>().Spawn(amount, stackType, _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
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if (!partContainer.Insert(stack))
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throw new Exception($"Couldn't insert machine material of type {stackType} to machine with prototype {_entMan.GetComponent<MetaDataComponent>(Owner).EntityPrototype?.ID ?? "N/A"}");
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}
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foreach (var (compName, info) in machineBoard.ComponentRequirements)
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{
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for (var i = 0; i < info.Amount; i++)
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{
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var c = entityManager.SpawnEntity(info.DefaultPrototype, _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
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if(!partContainer.Insert(c))
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throw new Exception($"Couldn't insert machine component part with default prototype '{compName}' to machine with prototype {_entMan.GetComponent<MetaDataComponent>(Owner).EntityPrototype?.ID ?? "N/A"}");
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}
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}
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foreach (var (tagName, info) in machineBoard.TagRequirements)
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{
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for (var i = 0; i < info.Amount; i++)
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{
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var c = entityManager.SpawnEntity(info.DefaultPrototype, _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
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if(!partContainer.Insert(c))
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throw new Exception($"Couldn't insert machine component part with default prototype '{tagName}' to machine with prototype {_entMan.GetComponent<MetaDataComponent>(Owner).EntityPrototype?.ID ?? "N/A"}");
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}
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}
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}
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public void MapInit()
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{
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CreateBoardAndStockParts();
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RefreshParts();
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}
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public Container BoardContainer = default!;
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public Container PartContainer = default!;
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}
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}
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112
Content.Server/Construction/ConstructionSystem.Machine.cs
Normal file
112
Content.Server/Construction/ConstructionSystem.Machine.cs
Normal file
@@ -0,0 +1,112 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.Construction.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Construction;
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public sealed partial class ConstructionSystem
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{
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private void InitializeMachines()
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{
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SubscribeLocalEvent<MachineComponent, ComponentInit>(OnMachineInit);
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SubscribeLocalEvent<MachineComponent, MapInitEvent>(OnMachineMapInit);
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}
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private void OnMachineInit(EntityUid uid, MachineComponent component, ComponentInit args)
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{
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component.BoardContainer = _container.EnsureContainer<Container>(uid, MachineFrameComponent.BoardContainer);
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component.PartContainer = _container.EnsureContainer<Container>(uid, MachineFrameComponent.PartContainer);
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}
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private void OnMachineMapInit(EntityUid uid, MachineComponent component, MapInitEvent args)
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{
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CreateBoardAndStockParts(component);
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RefreshParts(component);
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}
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public IEnumerable<MachinePartComponent> GetAllParts(MachineComponent component)
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{
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foreach (var entity in component.PartContainer.ContainedEntities)
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{
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if (TryComp<MachinePartComponent?>(entity, out var machinePart))
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yield return machinePart;
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}
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}
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public void RefreshParts(MachineComponent component)
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{
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foreach (var refreshable in EntityManager.GetComponents<IRefreshParts>(component.Owner))
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{
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refreshable.RefreshParts(GetAllParts(component));
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}
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}
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public void CreateBoardAndStockParts(MachineComponent component)
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{
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// Entity might not be initialized yet.
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var boardContainer = _container.EnsureContainer<Container>(component.Owner, MachineFrameComponent.BoardContainer);
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var partContainer = _container.EnsureContainer<Container>(component.Owner, MachineFrameComponent.PartContainer);
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if (string.IsNullOrEmpty(component.BoardPrototype))
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return;
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// We're done here, let's suppose all containers are correct just so we don't screw SaveLoadSave.
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if (boardContainer.ContainedEntities.Count > 0)
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return;
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var board = EntityManager.SpawnEntity(component.BoardPrototype, Transform(component.Owner).Coordinates);
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if (!component.BoardContainer.Insert(board))
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{
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throw new Exception($"Couldn't insert board with prototype {component.BoardPrototype} to machine with prototype {MetaData(component.Owner).EntityPrototype?.ID ?? "N/A"}!");
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}
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if (!TryComp<MachineBoardComponent?>(board, out var machineBoard))
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{
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throw new Exception($"Entity with prototype {component.BoardPrototype} doesn't have a {nameof(MachineBoardComponent)}!");
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}
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foreach (var (part, amount) in machineBoard.Requirements)
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{
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for (var i = 0; i < amount; i++)
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{
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var p = EntityManager.SpawnEntity(MachinePartComponent.Prototypes[part], Transform(component.Owner).Coordinates);
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if (!partContainer.Insert(p))
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throw new Exception($"Couldn't insert machine part of type {part} to machine with prototype {MetaData(component.Owner).EntityPrototype?.ID ?? "N/A"}!");
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}
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}
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foreach (var (stackType, amount) in machineBoard.MaterialRequirements)
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{
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var stack = _stackSystem.Spawn(amount, stackType, Transform(component.Owner).Coordinates);
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if (!partContainer.Insert(stack))
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throw new Exception($"Couldn't insert machine material of type {stackType} to machine with prototype {MetaData(component.Owner).EntityPrototype?.ID ?? "N/A"}");
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}
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foreach (var (compName, info) in machineBoard.ComponentRequirements)
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{
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for (var i = 0; i < info.Amount; i++)
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{
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var c = EntityManager.SpawnEntity(info.DefaultPrototype, Transform(component.Owner).Coordinates);
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if(!partContainer.Insert(c))
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throw new Exception($"Couldn't insert machine component part with default prototype '{compName}' to machine with prototype {MetaData(component.Owner).EntityPrototype?.ID ?? "N/A"}");
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}
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}
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foreach (var (tagName, info) in machineBoard.TagRequirements)
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{
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for (var i = 0; i < info.Amount; i++)
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{
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var c = EntityManager.SpawnEntity(info.DefaultPrototype, Transform(component.Owner).Coordinates);
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if(!partContainer.Insert(c))
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throw new Exception($"Couldn't insert machine component part with default prototype '{tagName}' to machine with prototype {MetaData(component.Owner).EntityPrototype?.ID ?? "N/A"}");
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}
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}
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}
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}
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@@ -7,6 +7,7 @@ using Content.Shared.Examine;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -28,6 +29,7 @@ namespace Content.Server.Construction
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly StackSystem _stackSystem = default!;
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[Dependency] private readonly ToolSystem _toolSystem = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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private const string SawmillName = "Construction";
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private ISawmill _sawmill = default!;
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@@ -42,6 +44,7 @@ namespace Content.Server.Construction
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InitializeGuided();
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InitializeInteractions();
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InitializeInitial();
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InitializeMachines();
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SubscribeLocalEvent<ConstructionComponent, ComponentInit>(OnConstructionInit);
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SubscribeLocalEvent<ConstructionComponent, ComponentStartup>(OnConstructionStartup);
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