Further pickup animation improvements.
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@@ -116,11 +116,11 @@ namespace Content.Client.Storage
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for (var i = 0; msg.StoredEntities.Count > i; i++)
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{
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var entityId = msg.StoredEntities[i];
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var initialPosition = msg.EntityPositions[i].ToMap(Owner.EntityManager);
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var initialPosition = msg.EntityPositions[i];
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if (Owner.EntityManager.TryGetEntity(entityId, out var entity))
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{
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ReusableAnimations.AnimateEntityPickup(entity, initialPosition, Owner.Transform.WorldPosition);
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ReusableAnimations.AnimateEntityPickup(entity, initialPosition, Owner.Transform.LocalPosition);
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}
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}
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}
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