Further pickup animation improvements.
This commit is contained in:
@@ -62,7 +62,7 @@ namespace Content.Client.Hands
|
||||
if (!_gameTiming.IsFirstTimePredicted)
|
||||
return;
|
||||
|
||||
ReusableAnimations.AnimateEntityPickup(entity, msg.InitialPosition, msg.PickupDirection);
|
||||
ReusableAnimations.AnimateEntityPickup(entity, msg.InitialPosition, msg.FinalPosition);
|
||||
}
|
||||
|
||||
public HandsGuiState GetGuiState()
|
||||
|
||||
Reference in New Issue
Block a user