add immovable rod event (#17278)
This commit is contained in:
@@ -3,12 +3,10 @@ using Content.Server.Popups;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Examine;
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using Content.Shared.Examine;
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using Content.Shared.Popups;
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using Content.Shared.Popups;
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using Robust.Shared.Audio;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Random;
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namespace Content.Server.ImmovableRod;
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namespace Content.Server.ImmovableRod;
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@@ -21,6 +19,7 @@ public sealed class ImmovableRodSystem : EntitySystem
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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public override void Update(float frameTime)
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public override void Update(float frameTime)
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{
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{
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@@ -44,11 +43,11 @@ public sealed class ImmovableRodSystem : EntitySystem
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base.Initialize();
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base.Initialize();
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SubscribeLocalEvent<ImmovableRodComponent, StartCollideEvent>(OnCollide);
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SubscribeLocalEvent<ImmovableRodComponent, StartCollideEvent>(OnCollide);
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SubscribeLocalEvent<ImmovableRodComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<ImmovableRodComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<ImmovableRodComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<ImmovableRodComponent, ExaminedEvent>(OnExamined);
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}
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}
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private void OnComponentInit(EntityUid uid, ImmovableRodComponent component, ComponentInit args)
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private void OnMapInit(EntityUid uid, ImmovableRodComponent component, MapInitEvent args)
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{
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{
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if (EntityManager.TryGetComponent(uid, out PhysicsComponent? phys))
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if (EntityManager.TryGetComponent(uid, out PhysicsComponent? phys))
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{
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{
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@@ -77,7 +76,7 @@ public sealed class ImmovableRodSystem : EntitySystem
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if (_random.Prob(component.HitSoundProbability))
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if (_random.Prob(component.HitSoundProbability))
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{
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{
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SoundSystem.Play(component.Sound.GetSound(), Filter.Pvs(uid), uid, component.Sound.Params);
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_audio.PlayPvs(component.Sound, uid);
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}
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}
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if (HasComp<ImmovableRodComponent>(ent))
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if (HasComp<ImmovableRodComponent>(ent))
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@@ -0,0 +1,12 @@
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using Content.Server.StationEvents.Events;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.StationEvents.Components;
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[RegisterComponent, Access(typeof(ImmovableRodRule))]
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public sealed class ImmovableRodRuleComponent : Component
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{
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[DataField("rodPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string RodPrototype = "ImmovableRodKeepTilesStill";
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}
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36
Content.Server/StationEvents/Events/ImmovableRodRule.cs
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36
Content.Server/StationEvents/Events/ImmovableRodRule.cs
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@@ -0,0 +1,36 @@
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.ImmovableRod;
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using Content.Server.StationEvents.Components;
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using Content.Server.Weapons.Ranged.Systems;
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using Content.Shared.Spawners.Components;
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using Robust.Shared.Prototypes;
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namespace Content.Server.StationEvents.Events;
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public sealed class ImmovableRodRule : StationEventSystem<ImmovableRodRuleComponent>
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{
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly GunSystem _gun = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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protected override void Started(EntityUid uid, ImmovableRodRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
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{
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base.Started(uid, component, gameRule, args);
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var proto = _prototypeManager.Index<EntityPrototype>(component.RodPrototype);
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if (proto.TryGetComponent<ImmovableRodComponent>(out var rod) && proto.TryGetComponent<TimedDespawnComponent>(out var despawn))
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{
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TryFindRandomTile(out _, out _, out _, out var targetCoords);
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var speed = RobustRandom.NextFloat(rod.MinSpeed, rod.MaxSpeed);
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var angle = RobustRandom.NextAngle();
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var direction = angle.ToVec();
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var spawnCoords = targetCoords.ToMap(EntityManager, _transform).Offset(-direction * speed * despawn.Lifetime / 2);
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var ent = Spawn(component.RodPrototype, spawnCoords);
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_gun.ShootProjectile(ent, direction, Vector2.Zero, uid, speed: speed);
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}
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else
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{
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Sawmill.Error($"Invalid immovable rod prototype: {component.RodPrototype}");
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}
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}
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}
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@@ -0,0 +1 @@
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station-event-immovable-rod-start-announcement = High velocity unidentified object is on a collision course with the station. Impact imminent.
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@@ -1,6 +1,4 @@
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# Immovable rod
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- type: entity
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- type: entity
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id: ImmovableRod
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id: ImmovableRod
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name: immovable rod
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name: immovable rod
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description: You can sense that it's hungry. That's usually a bad sign.
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description: You can sense that it's hungry. That's usually a bad sign.
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@@ -33,12 +31,32 @@
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layer:
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layer:
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- Impassable
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- Impassable
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- Opaque
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- Opaque
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- type: WarpPoint
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follow: true
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location: immovable rod
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- type: entity
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- type: entity
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parent: ImmovableRod
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id: ImmovableRodSlow
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id: ImmovableRodSlow
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suffix: Slow
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suffix: Slow
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parent: ImmovableRod
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components:
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components:
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- type: ImmovableRod
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- type: ImmovableRod
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minSpeed: 1
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minSpeed: 1
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maxSpeed: 5
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maxSpeed: 5
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- type: entity
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parent: ImmovableRod
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id: ImmovableRodKeepTiles
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suffix: Keep Tiles
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components:
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- type: ImmovableRod
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destroyTiles: false
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hitSoundProbability: 1.0
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- type: entity
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parent: ImmovableRodKeepTiles
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id: ImmovableRodKeepTilesStill
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suffix: Keep Tiles, Still
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components:
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- type: ImmovableRod
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randomizeVelocity: false
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@@ -332,3 +332,18 @@
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maxSoundDistance: 7
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maxSoundDistance: 7
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sounds:
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sounds:
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collection: Paracusia
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collection: Paracusia
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- type: entity
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id: ImmovableRodSpawn
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parent: BaseGameRule
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noSpawn: true
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components:
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- type: StationEvent
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startAnnouncement: station-event-immovable-rod-start-announcement
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startAudio:
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path: /Audio/Announcements/attention.ogg
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weight: 1
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duration: 1
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earliestStart: 45
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minimumPlayers: 20
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- type: ImmovableRodRule
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